Copyright: Steinberg Soft- & Hardware GmbH, Hamburg 1995.


Track Operations

Creating Tracks

To create a new Track, do one of the following:

Double click below the last Track in the Track List.

Select "Create Track" from the Structure menu.

Press [Control]-[T] on the computer keyboard.

Deleting Tracks

To delete a Track, select it (click on the Name) and do one of the following:

Select Delete Track from the Edit menu.

Press [Delete] on the computer keyboard.

Reordering Tracks

To change the order of the Tracks in the list, simply drag the name in the list up or down.

Duplicating Tracks

Hold down [Alt] and drag the Track Name as described above.


Track Columns

Dragging the Border

To set the size of the Track list, you can drag the border between it and the Part Display, left and right. To see all Track columns, drag all the way to the right.

Changing Column Order

1.	Hold the mouse button over the heading of the column you want to move.

2.	Press the mouse button and drag to the left or right.

3.	Release the mouse button.

Activity Column

This shows MIDI playback from the Track.

Mute column

Click in this column to turn off all Output from this Track.

Class Column

Click in this column to select which type of Track you want:

Class	Description

MIDI	Regular MIDI Tracks.

Drum	Drum Tracks that use the Drum Map. Double clicking on a Part on a Drum Track always opens the Drum Editor.

Group	For playing back Groups.

Mixer	For accessing Mixer Maps.

Tape	For controlling Tape Recorders.

Style	For playing back Styles. See the StyleTrax chapters in the printed documentation.

Chord Tracks	These are mainly used by Style Tracks.

Cubase Audio also has Audio Tracks

Track Column

This shows the name of the Track (double click on it to change it). This column is also used for dragging the Track (see Track Operations).

Chan Column

This is used to set the MIDI Channel of the Track. 1 to 16 or "Any"

Instrument Column

This column is used to handle Instruments.

To:	Do This:

Select an Instrument.	Click and select from the pop-up menu.

Create an Instrument	Set up the Track's MIDI Channel and output. Double click in the Instrument column, enter a name and press [Return].

Rename an Instrument	Double click on the current name, enter a new and press [Return].

Delete An Instrument	Double click on the current name, delete it and press [Return].

These techniques apply wherever you see an Instrument field in Cubase.

Time Lock Column

This column is used to make the events on a Track stay on fixed time positions even if you change the tempo.

Output Column

This is used to select a MIDI Output for a Track. What options appear depends on what MIDI interfaces you have installed. One of the options is always called MROS.

See also:

Track Operations


Inspector Opener

By clicking in this field (or pressing [Alt Gr]-[I]) the Inspector opens and closes.

See also:

Inspector Fields


Inspector Fields

The Inspector is used to make settings for one or more Parts.

If only one Part is selected you will see the settings for this and any changes you make will affect this Part only.

If a number of Parts are selected, the changes will affect all of them.

If no Parts are selected, all Parts on the active Track will be affected by changes you make.

Not all Track classes have all fields available.

Track/Part Name

When a Part is selected, the Inspector shows the name of - and settings for - that Part. Otherwise, the name and settings for the Track are shown. Double click to change the name.

Instrument

This is the Instrument selected for the Part/Track. See the card Track Columns for more info.

Output

For MIDI and Drum Tracks, this is the MIDI Output for the Part/Track. For Mixer Tracks it is the Mixer Map used for the Track.

Channel

For MIDI and Drum Tracks, this is the MIDI Channel setting for the Part/Track. For Tape Tracks it is the track on the tape recorder.

Real Time Parameters

These mainly apply to MIDI and Drum Tracks and are described on their own card: Real Time Parameters.


Inspector Real Time Parameters

Changing the Real Time Parameters affects the receiving MIDI device directly, hence the name. The changes you make apply to one or more Parts or to all Parts on the Track, as described on the card Inspector Fields.

Bank

Allows you to set a Bank Select number to make the receiving unit switch to another memory Bank.

Program

Allows you to set a Program Change number to be sent out for this Track/Part.

Volume

Allows you to set a MIDI Volume value for the Part/Track.

Transpose

This allows you to set a transposition value in semitones for the Part/Track. The range is from -127 to +127. Drum Parts/Tracks have no Transpose parameter.

Velocity

With this parameter you can add or subtract velocity before the notes are sent out to the MIDI instrument. This allows you to tailor the dynamics of the performance during playback.

Please note that the sound in the instrument may not be set up to react to velocity.

Delay

This allows you to make the Track/Part play back earlier (negative values) or later (positive values) than other Tracks.

Length

By changing this value you change the length of the notes played back from the Part/Track.  "Off" means no change and the other values range from 25 to 200%, where 200% - for example - means that all notes become twice as long.

Compression

This changes the velocity of notes but in a proportional way (as opposed to the Velocity parameter which is absolute). The value range is identical to the Delay parameter, and 200% for example means that all velocity values will be doubled.


Status Bar

The Status Bar is found at the top of the Arrange window and contains the following fields:

Snap

If you press and hold the mouse button in this field, a pop-up menu allows you to select between different note values.

When moving Parts, the selected Snap value acts as a sort of quantizing for your movement. In other words: if the Snap is set to "bar" you will only be able to move Parts in steps of whole bars.

Mouse

This field shows the current mouse position in bars/beats/ticks.

If you click once in the box, the positions here and on the ruler are shown as time code times instead.

Quantize

This is also a pop-up menu allowing you to select a note value for all Quantize operations.

See also:

The Functions menu.

Cycle Rec Modes

If you press the mouse in the Cycle Rec Box a pop-up appears allowing you to select one of three modes.

Use this:	When you:

Mix	Want to add more music for each lap in the Cycle.

Punch	Want to automatically punch in the moment you start playing. When you do, everything recorded during earlier laps gets deleted.

Normal	Want to start over every time you play anything during a lap. In other words, delete everything you previously played during this recording pass and start adding new notes.

Cycle Functions

If you are recording in Cycle mode, and press the mouse button over the text "Cycle Rec", a pop-up menu appears with a number of functions related to Cycle Recording:

Use this:	When you want to:

Key Erase	Erase all notes played with a certain key. Hold down the keys and select this function or press [K].

Delete Sub Track	Erase everything you just recorded. The part is cleared but not deleted and you can instantly start adding new notes. The key command for this function is [B].

Delete Last Version	Erase everything you did during the last lap (or to be specific, the last lap that recorded anything). The key command for this function is [V].

Quantize Last Ver.	Quantize everything you played on the last lap without affecting recordings made during previous laps. The key command for this function is [N].


Part Display

Ruler

Shows the positions in the song as bars and beats or as time code (SMPTE) times. For more info read about the mouse box on the card Status Bar.

Song Position

The Song position is shown as a vertical line in the Part Display and as triangle in the Ruler. There are a number of ways to set the Song Position:

Double click in the ruler.

Change the values in the Position box on the Transport Bar, directly.

Click on the black identification text below either of the Locator boxes, to move the Song Position to that Locator.

Press [1] or [2] on the numeric key pad to move the song position to the Left and Right Locator respectively.

Press [Home] to move the Song Position to the left side of the window.

Press [9] on the numeric key pad to move the Song Position your last stop position.

Locators

Recording normally starts at the Left Locator. Furthermore, punch in and out happens at the Left and Right Locator positions. When Cycle is activated, the Locators are used to set the boundaries of the Cycle.

There are a number of ways to set the Locators:

Click with the left or right mouse button in the Ruler to set the respective Locator.

Change the values in the Locator boxes on the Transport Bar, directly

Hold down [Shift] and press [1] or [2] on the numeric key pad to program the Locator with the current Song Position.

Select a Part and press [Alt Gr]-[P] to set the Locators to the boundaries of that Part.

Parts

A Part is a container for events.

Parts can be selected, moved and otherwise manipulated using the Arrange Window Tools.

Each Part has a number of settings, visible in the Inspector.

One ore more Parts can be edited, by double clicking on the Part (in which case the preferred editor opens) or by selecting the Part and selecting a certain editor from the Edit menu.

You can Get Info about a Part.


Arrangement Tools
Tools

The Toolbox is brought up by pressing the right mouse button with the pointer in the Part display.

Arrow Tool

Creating and Selecting

To:	Do This:

Create One Part	Double click on the active Track, somewhere between the Locators.

Select One Part	Click on it.

Select More Parts	Hold down [Shift] and click on more Parts.

Deselect one Part	Hold down [Shift] and click on the selected Part.

Select several Parts	Press the mouse button in some free (white) area, and drag a selection rectangle around the Parts.

Deselect all Parts	Click once in some free (white) area.

Select All Parts

on the Track	Hold down [Shift] and double click in some free area on a Track.

Select All Parts	Use "Select All" on the Edit menu or press [Control]-[A].

Move, Duplicate and Merge

To:	Do This:

Move Parts	Select the Part(s), press the mouse button over one of them and drag.

Duplicate Parts	Select the Part(s), hold down [Alt], press the mouse button over one of the selected Parts and drag.

Create Ghost	A ghost is a copy of a Part, that share contents with one ore more other Parts. To create a Ghost, select the Part(s), hold down [Control], press the mouse button over one of the selected Parts and drag.

Merge two Parts	Hold down [Control] and [Alt] and drag one Part and release it on top of another. The relative position between the Parts is taken into account. For example, if you want the dragged data to start one bar in, in the destination Part, position the dragged Part one bar in "on" the other Part and release the mouse button.

Eraser

If you click on one Part with the Eraser, it gets deleted. If you hold down [Alt] and click, this Part and all following will get deleted.

Match Q

If you use this tool to drag and drop one part on another, the positions and velocity values in the dragged Part will be copied into the destination Part. This is used to copy the "feel" of one recording into another.

The Quantize value is taken into account. If you for example have Quantize set to eighth notes, only notes at eighth note positions in the destination Part will be affected. Sixteenth notes and smaller "in between" the eighth notes will not be moved.

A dialog appears asking if you want to include accents. If you do, the Velocity values of the dragged Part will also affect the destination Part. You have two options here, to copy the velocity values directly (Copy) or just let them "influence" the destination Part (Merge).

Scissors

This tool splits a Part in two at the position you clicked. If you hold down [Alt], the Part will be split into many, all as long as the first. If you for example split an eight bar Part at bar three, you will get four two-bar Parts.

Magnifying Glass

Clicking with the Magnifying glass plays the events in that Part at that position. You can drag to the left and right and over other Parts to hear what they contain.

You can also "trigger" a Part during playback, by holding down [Alt] and click on it with the magnifying glass.

Pen

With the Pen you can do the following:

Change the length of a Part, by clicking on it or by dragging its end.

Change the start point of a Part, to the left, without moving it. This is done by dragging its beginning.

Repeat the part by holding down [Alt] and drag the end of the Part to the right. If you have a two bar Part and drag six bars to the right you will wind up with four consecutive two bar Parts.

Create a new Part by clicking or dragging on an empty section of the Track.

Mute

With the Mute Tool you can silence all output from a Part. Click again, and the Part gets unmuted.

Glue Tube

When you click on a Part with the Glue Tube, this Part gets joined to the next. If you hold down [Alt], the Part will be joined to all following Parts on the Track.


Drum Edit Note Display

Ruler

Shows positions as bars and beats or as TIME CODE (SMPTE) times. For more info, please refer to the mouse box, described on the card Status Bar.

See also:

The Loop

Song Position

The Song position is shown as a vertical line in the note display and as a triangle in the Ruler.

See also:

The Transport Bar Song Position.

Notes

Notes are displayed as diamonds, where the velocity is indicated by "color". In the Sound List, you can define four "level ranges" (LV1 to LV4) and notes falling into any of these ranges have their own appearance:

Level 1

Level 2

Level 3

Level 4

Notes can be selected, moved and otherwise manipulated using Drum Edit's Tools.

You can edit notes numerically on the Info Line.

You can Edit notes via MIDI.

You can insert notes into the editor by Step Entry.


Drum Edit Solo button

The Drum Edit Solo button allows you to listen to one Sound at a time (the selected one). It operates in addition to the Transport Bar Solo button and Ed Solo.


Drum Edit Sound List
Drum Map

The Drum Map is the key to Drum Edit's ability to display each sound on its own line. The Drum Map is a list of named drum "Sounds". Drum Maps can be saved to disk, and various ones for popular drum machines and synthesisers are included with the program, ready to be loaded by using the Open command.

To see all columns you might have to drag the border to the right.

The I-NOTE setting is used to determine which notes "belong" to a certain Sound (see below for details). If you for example have recorded a bass drum on the key "C3", it will appear on the Sound set to I-NOTE C3.

The QNT, LEN, and LV1 to LV4 settings are only used to give notes that you draw in or enter via Step Entry certain default values. In no way do these settings affect already recorded notes.

When you edit a MIDI Track, the CHN value is also just used as a default value for notes entered into the editor "by hand".

When you edit a Drum Track, the O-NOTE, INSTRUMENT, CHN, and OUTPUT settings allow you to route a Sound to another key, and instrument in your MIDI rig, even after you have recorded it! See the operation manuals for more details.

These values can be set using regular value editing techniques, but also directly via MIDI (see the operation manual for details). Changing one value with [Alt Gr] pressed, applies this change to all Sounds.

Here follow more detailed descriptions of the various columns:

Mute

Clicking here silences all output from this Sound.

Sound

Simply the Name of the Sound. To change it, either double click or select the Sound and press [Alt Gr]-[N].

Qnt

When you Quantize or use Step Input, each Sound will use its Quantize value set here.

I-Note

This is the key you should press to record or enter a note for this Sound.

Len

When you enter notes via Step Entry or using the Drum Stick tool, they get this Length.

Chn (MIDI Tracks)

When you enter notes via Step Entry or using the Drum Stick tool, they get this MIDI Channel.

For the Channel setting to have any effect, the Track must be set to MIDI Channel Any!

Instrument, Chn and Output (Drum Track)

The Instrument and Output columns only appear when you are editing a Drum Track. These three settings are then used to route the output from a Sound to a certain MIDI Channel and MIDI Output (an Instrument). Note that this does not affect the recording, the change to another MIDI Channel and/or Output happens in real-time on playback.

For the Channel setting to have any effect, the Track must be set to MIDI Channel Any!

O-Note

This column only appears if you are editing a Drum Track. It is used to route the output from this Sound to a certain key in the receiving Instrument. This happens in real-time as described for Output and Channel above.

LV1 to LV4

When you enter notes via Step Entry or by using the Drum Stick tool, they get one of four Velocity values, depending on which keys you press (and hold down) on the keyboard. By changing LV1 to LV4 you can yourself determine exactly which Velocity values get used.

Press this:	To get notes with:

No key	Level 4

[Alternate]	Level 3

[Control]	Level 2

[Alternate]+[Control]	Level 1


GM/GS/XG Mode

This is a pop-up allowing you to choose between four different "modes" for the GM/GS editor:

Mode	Description

Off	No data is sent out from the editor at all.

GM	The editor conforms to the General MIDI standard. See the General MIDI Controls card for information on exactly which controls are available in GM mode.

GS	GS is a Roland standard. This adds more controls to the General MIDI  mode. See the GS/XG Controls card for information on which additional controls appear in GS mode.

XG	XG is a Yamaha standard. Just as GS, this adds more controls to the General MIDI  mode. See the GS/XG Controls card.


GM/GS/XG Output

This must be set to the MIDI Output to which you have your General MIDI/GS/XG Module connected, or the program simply won't know where to send the changes you make!


GM/GS Editor Control
General MIDI Controls

The following controls are available for control of General MIDI instruments in the GM/GS/XG editor's GM mode. Each one appears 16 times, one for each MIDI Channel (MIDI Channel 10 is always used for drums).

Vol

This is simply the Volume for the channel.

Pan

This sets the stereo position of the channel (Left to Centre to Right). The drums on Channel 10 have no Pan control since each drum is panned individually.

Channel Reverb Control

While this is not part of the General MIDI specification, your GM instrument might allow you to set the amount of reverb for each channel. Set by regular value editing.

Channel Chorus

Again, this is not part of General MIDI but might be supported by your instrument anyway. It is used for individual adjustment of Chorus amount, per channel. Set by regular value editing.

Program

For each Channel you are able to select an instrument or sound, called a Program. When you click here, a pop-up allows you to select first an instrument category and from there (via hierarchical menus) a specific Program.

GM On/Off

This button is only available in GM Mode. It switches the instrument in and out of General MIDI mode (if it supports this feature; some instruments are always in General MIDI mode).

See also:

GS/XG Controls


GS/XG Controls

If you have an instrument that support Roland's GS or Yamaha's XG standards, you can set the editor to GS or XG Mode. The following additional controls then become available:

Channel Mute

The Channel indicators at the top of the window can be used to Mute (silence) the Output from a Channel, in GS or XG Mode. Click to mute/un-mute.

Global Controls

In GS Mode there are a few controls which affect the entire instrument:

Control	Description

Effect Type	These two pop-ups allow you to select different effect types for the Chorus and Reverb effects in your instrument.

Reverb Time	Allows you to control the overall Reverb Time.

GS/XG Reset	This resets the Instrument to its basic GS/XG mode.


Key Edit Keyboard
Keyboard

The keyboard at the left side of the Key Edit window is used to show the mouse's "pitch position".


Key Edit Note Display

Ruler

Shows positions as bars and beats or as time code (SMPTE) times. For more info, please refer to the mouse box, described on the card Status Bar.

See also:

The Loop

Song Position

The Song position is shown as a vertical line in the Note Display and as a triangle in the Ruler.

See also:

The Transport Bar Song Position.

Notes

Notes are displayed as boxes, where the length of the box represents the length of the note. Notes' velocities are shown in the Controller Display.

Notes can be selected, moved and otherwise manipulated using the Key Edit Window Tools.

You can edit notes numerically in the Info Line.

You can Edit notes via MIDI.

You can insert notes into the editor by Step Entry.


List Edit event Display
Event Display

The List Edit Event Display shows Events in a graphical manner. You can change the width of the display by dragging its borders to the List and Controller Display, sideways.

Ruler

Shows positions as bars and beats or as time code (SMPTE) times. For more info, please refer to the mouse box, described on the card Status Bar.

See also:

The Loop

Song Position

The Song position is shown as a vertical line in the Note Display and as a triangle in the Ruler.

See also:

The Transport Bar Song Position.

Events

Events are displayed as boxes. Note "boxes" have a length which represents the length of the note.

Events can be selected, moved and otherwise manipulated using the List Edit Window Tools.

Event values (such as notes' velocities, pitch bend Events' values etc.) are shown and edited in the List Controller display.

You can Edit notes via MIDI.

You can insert notes by Step Entry.

You may not see all Events depending on the settings of the Display Filters and the Mask feature.

When you insert Events using the Pen, you use the "Ins. menu" to set what type of Event to create.

For a list of the different Event types, see the card The List.


The List

The List shows data in the Part/Track in numerical format. Dragging the line between the List and the Event Display changes the width of the list.

You can edit positions and values using regular value editing. Holding down [Alt] copies the changes to all Events (if no Events are selected) or to the selected Events (if some Events are selected). See below for details on the various Event types and columns.

Song Position

In the list, the Song Position is shown as a "jumping" triangle.

Columns

There are a number of columns displaying slightly different types of information depending on the type of Events. Three of them are always used identically, though:

Column	Description

Start-Pos/Time	This shows the position of the Event, in meter format (Start-Pos) or in time code format (Start-Time). You select either format by clicking on the Mouse box.

Length/End-Time	Only Notes have a Length. This column shows how long a Note is, either in meter format (Length) or in time code format (End-Time), just as in the Start- Pos/Time column.

Channel	All regular MIDI Events have a MIDI Channel which you can set here. This setting has an effect, only if the Track/Part is set to MIDI Channel Any.

Event Types

Below you can see what the different columns show for the different types of Events:

Type	Val 1	Val 2	Val 3	Status

Note	Pitch	Note On Vel	Note Off Vel.	Always Note

Poly-Press	Pitch (key)	Amount	None	Always PolyPress

CtrlChange	Contr. type	Controller Value	None	Controller type

ProgChange	Prog. Number	None	None	Always Prog Change

Aftertouch	Amount	None	None	Always Aftertouch

Pitch-Bend	Fine Value	Coarse Value	None	Always Pitch Bend

SysEx	N/A	None	None	Data (dbl-clik to edit)

Text	None	None	None	The text (dbl-clik to edit)

Stop	None	None	None	Always Stop Event

Track-Mute	Track Number	1=Mute 2=Unmute	None	Name of the Track


List Edit Insert Menu

When you insert new Events using the Pen or Brush, this menu is used to determine the type of Event. The different options are described at the bottom of the List card and in the Operation manual.


Mask

This is used to hide all Events but those of a certain type. Let's explain this by example:

1.	Select one Event of the type you want to hide. Let's say it's a note with the pitch F#4.

2.	Select either "Mask It" or "Mask Event Type".

"Mask It" hides all Events that are not notes with the Pitch F#4.
"Mask Event Type" hides all Events that are not notes.

To be more specific: "Mask It" leaves you with all Events which are of the same type as the selected Event, and also have a Val 1 setting identical to the selected Event. "Mask Event Type" simply leaves you with all Events of the same type as the selected Event.

This can be used to for example quickly delete all Modulation controller Events: Select one modulation wheel Event, use Mask It, Select All and Delete.


List Edit Filters

By clicking the "F" button on the Transport bar you can hide/reveal the Event filter line. The filters are used to hide different types of Events. Activate the check boxes to Hide/Show certain types of Events. Activated means the Event type is hidden, deactivated that it is visible.


List Edit Controller Display

In this area of List Edit, note velocity and other Val 2 values are shown graphically. When you move the pointer into this area, it changes into a Pencil. Click on one bargraph and drag left or right, or drag over several Events, to change the values.


Logical Edit "Easy" Filters
Filters

The Filter section of the Logical Edit dialog is used to decide which MIDI messages will get processed and which will not. Click in the picture below to find out more about each option.

Once the filters are set up as desired, the settings can be used to for example delete, select or in various ways process the Events that meet the conditions.

See also:

Processing

Functions

Filters in Expert Mode


Logical Edit "Expert" Filters
Filters In Expert Mode

In Expert Mode, two additional Filter sections become available in Logical Edit:

Section	Description

Length	This only applies to notes. It allows you to decide which notes get processed, based on their Length (in ticks). The conditions and values work as with the other filters.

Bar Range	This allows you to decide which Events get processed, based on their position. The values are set in beats and ticks. You can also drag in the Bar Range graphic to specify a range. The conditions and values work as with the other filters.


Logical Edit "Easy "Processing
Processing

The Processing section of the Logical Edit dialog is used to decide how the MIDI messages that meet the Filter conditions will get processed. Click in the picture below to find out more about each option.

Once the processing is set up as desired, you select a Function and click Do It to perform the actual processing.

See also:

Processing In Expert Mode

Filters

Functions


Logical Edit "Expert" Processing
Processing in Expert Mode

Additional Processing Sections

In Expert Mode, two additional processing sections become available in Logical Edit:

Section	Description

Length	This only applies to notes. It allows you to change their Length (in ticks). The pop-up contains the same first six operations as the Value 1 and Value 2 pop-ups.

Bar Range	This allows you to process Events' positions. The pop-up contains the same first five operations as the Value 1 and Value 2 pop-ups. The value is in ticks. Multiplying existing position values, for example, changes the tempo.

Additional Processing Operations

The following additional operations are available on the Processing pop-ups, in Expert Mode:

Operation	Description

Inverse	This turns the values "upside down". This operation needs no values.

ScaleMap	This  works like the Scale Corrections in the Transpose/Velocity dialog.

Flip	A bit like Inverse, but flips the values around a certain "axis" (specified as a value in the field below).


Logical Edit Functions
Functions

The Functions are found on a pop-up in the lower part of Logical Edit. They are used to decide what should actually happen with the Events:

Filter Functions

The Functions listed below can be performed without using the Processing section at all. Simply set up the Filters, select the Function and click Do It.

Function	Description

Quantize	The Events that are "caught" by the Filters get Over Quantized to the Quantize Value set just below.

Extract	This is only available if you opened Logical Edit from the Arrange window. The Events that are "caught" by the Filters get cut and moved to a separate Part on a new Track.

Copy	Works like extract, only it doesn't cut out the Events, it copies them.

Delete	The Events that are "caught" by the Filters simply get deleted.

Select	This function is only active if you opened Logical Edit from one of the MIDI editors. The Events that are "caught" by the Filters get selected, after you have closed Logical Edit.

Processing Functions

The two functions below require that you set up the Filters, but also that you specify some Processing. When this is done, click Do It.

Function	Description

Transform	The Events that are "caught" by the Filters get their values transformed according to the settings in the Processing section. This does not create any new Events, it only changes existing ones.

Insert	The Events that are "caught" by the Filters get copied, transformed and inserted as new Events.


Logical Edit Quantize Value
Quantize Value

This is used for Logical Edit's Quantize function.


Logical Edit Buttons
Do It, Undo, Expert/Easy, Init and Exit

Button	Description

Do It	When you have set up Filters and Processing, click this button to actually perform the selected Function.

Undo	If you have opened Logical Edit from one of the Editors, you can Undo your last processing.

Expert/Easy	This switches Logical Edit between two modes where more/less options are available. See the Filter and Processing cards.

Init	This resets all settings to default values.

Exit	This closes Logical Edit.


Logical Edit Presets
Presets

Using Presets

By selecting a Preset from the pop-up in this section, Logical Edit is "loaded" with settings. To use the Preset, simply click Do It.

The Presets on the list can also be accessed directly from the Functions menu, via the Logical item.

Creating Presets

1.	Set up the dialog as desired.

2.	Hold down [Alt] and select the Preset (from the pop-up) into which you want to store the settings (this Preset will be overwritten).

3.	Double click on the Preset name, type a new name and press [Return].

4.	Click on the Store button.

You always have ten Presets, stored in the Setup or Song.


Event Type Condition

Setting	Explanation

Ignore	Events will be processed regardless of their type.

Equal	Only Events of one certain type will be processed (the Event type specified below).

Unequal	All Events but those of a certain type will be affected.


Value 1 Condition

Setting	Explanation

Ignore	Events will be processed regardless of their Value 1.

Equal	Only Events with one specific Val1 value will be processed (the value specified below). For notes, for example, this means notes with a certain Pitch. For Controllers it means the Controller type.

Unequal	All Events but those that have a certain Val 1 value will be affected.

Higher	Events that have a Val 1 value that is higher than the specified value will be affected.

Lower	As above, but a lower value.

Inside	Events that have a Val1 value inside the specified range will be affected.

Outside	As above, but outside the specified range.


Value 2 Condition

Ignore	Events will be processed regardless of their Value 2.

Equal	Only Events with one specific Val2 value will be processed (the value specified below). For notes, for example, this means notes with a certain velocity. For Controllers it means the Controller "amount".

Unequal	All Events but those that have a certain Val 2 value will be affected.

Higher	Events that have a Val2 value that is higher than the specified value will be affected.

Lower	As above, but a lower value.

Inside	Events that have a Val2 value inside the specified range will be affected.

Outside	As above, but outside the specified range.


MIDI Channel Condition

This refers to the MIDI Channel of each Event, not the MIDI Channel setting of the Track!

Ignore	Events will be processed regardless of their MIDI Channel.

Equal	Only Events on one specific MIDI Channel will be processed (the channel specified below).

Unequal	All Events but those that are on a certain MIDI Channel will be affected.

Higher	Events that are on a MIDI Channel that is higher than the specified number will be affected.

Lower	As above, but a lower value.

Inside	Events on any MIDI Channel inside the specified range will be affected.

Outside	As above, but outside the specified range.


Event Type "Value"

If you have selected "Equal" or "Unequal" in the pop-up above, this pop-up is used to decide which type(s) of MIDI Event(s) that condition should apply to.


Value 1 Value Range

This is used to specify the value for the condition in the pop-up above. If you for example want to process notes with a certain Pitch, you set the pop-up to "Equal" and specify the note number here (C3=60 etc).

If the Condition pop-up above is set to Ignore, the settings have no relevance (and are therefore greyed out).

If the Condition pop-up is set to Equal, Unequal, Higher or Lower, only the upper field is used.

If the Condition pop-up is set to Inside, or Outside, both fields are used to specify a range.


Value 2 Value Range

This is used to specify the value for the condition in the pop-up above. If you for example want to process notes within a certain velocity range, you set the pop-up to "Inside" and specify the two velocity values here.

If the Condition pop-up above is set to Ignore, the settings have no relevance (and are therefore greyed out).

If the Condition pop-up is set to Equal, Unequal, Higher or Lower, only the upper field is used.

If the Condition pop-up is set to Inside, or Outside, both fields are used to specify a range.


MIDI Channel Value Range

This is used to specify the value for the condition in the pop-up above. If you for example want to process notes on a certain MIDI Channel, you set the pop-up to "Equal" and specify the MIDI Channel here.

If the Condition pop-up above is set to Ignore, the settings have no relevance (and are therefore greyed out).

If the Condition pop-up is set to Equal, Unequal, Higher or Lower, only the upper field is used.

If the Condition pop-up is set to Inside, or Outside, both fields are used to specify a range.


Event Type Processing

Operation	Explanation

Keep	The Events will stay the same type as they are.

Fix	The Events will be transformed into another type. Use the pop-up below to decide which type of Event to turn them into.


Value1 Processing

Operation	Explanation

Keep	The Value1 stays as is. For notes, for example, it means their pitch is not affected at all.

Plus	A value is added to the existing Value 1. Which value to add is specified in the field just below. For notes for example, this means they get transposed a number of semitones. For controllers it would mean transforming into another controller type (from Modulation to Breath Controller, by adding "1", for example).

Minus	A value is subtracted from the existing Value 1.

Mul	The existing Value 1 is multiplied by the specified value.

Div	The existing Value 1 is divided with the specified value.

Fix	The existing Value 1 is simply replaced by another value, specified in the field just below. Applying this to notes, for example, would make them all get the same pitch.

Value 2	This copies the Event's existing Value 1 to its Value 2. Applying it to notes, for example copies the note number (pitch) to the velocity. No number needs to be specified below.

Dynamic	This creates a "ramp" of values, with a start and end range specified in the fields below.

Random	This randomizes the Value 1 values, within limits specified below.


Value 2 Processing

Operation	Explanation

Keep	The Value2 stays as is. For notes, for example, it means their velocity is not affected at all.

Plus	A value is added to the existing Value 2. Which value to add is specified in the field just below. For notes for example, this means they get a higher velocity. For controllers it would mean adding to the amount.

Minus	A value is subtracted from the existing Value 2.

Mul	The existing Value 2 is multiplied by the specified value.

Div	The existing Value 2 is divided with the specified value.

Fix	The existing Value 2 is simply replaced by another value, specified in the field just below. Applying this to notes, for example, would make them all get the same pitch.

Value 1	This copies the Event's existing Value 2 to its Value 1. Applying it to notes, for example copies the velocity value to the note number (pitch). No number needs to be specified below.

Dynamic	This creates a "ramp" of values, with a start and end range specified in the fields below.

Random	This randomizes the Value 2 values, within limits specified below.


MIDI Channel Processing

Operation	Explanation

Keep	The MIDI Channel stays as is.

Plus	A value is added to the existing MIDI Channel value.

Minus	A value is subtracted from the existing MIDI Channel value.

Fix	The existing MIDI Channel value is simply replaced by another value, specified in the field just below.

Random	This randomizes the MIDI Channel within limits specified below.

For MIDI Channel processing to have any effect, the Part/Track must be set to MIDI Channel Any!


Event Type Value(s)

If you have selected "Fix" in the pop-up above, this pop-up is used to decide which type(s) of MIDI Event(s) to transform the Events into.


Value 1 Value(s)

This is used to specify the values for the processing in the pop-up above. If you for example want to transpose notes by a perfect fifth , you set the pop-up to "Plus" and specify "7" in the top field.

If the Processing pop-up above is set to Keep or Value 2 the settings have no relevance (and are therefore greyed out).

If the Processing pop-up is set to Plus, Minus, Mul, Div, or Fix, only the upper field is used.

If the Processing pop-up is set to Dynamic, or Random, both fields are used to specify a range.


Value 2 Value(s)

This is used to specify the values for the processing in the pop-up above. If you for example want to double the velocity of notes , you set the pop-up to "Mul" and specify "2" in the top field.

If the Processing pop-up above is set to Keep or Value 1 the settings have no relevance (and are therefore greyed out).

If the Processing pop-up is set to Plus, Minus, Mul, Div, or Fix, only the upper field is used.

If the Processing pop-up is set to Dynamic, or Random, both fields are used to specify a range.


MIDI Channel Value(s)

This is used to specify the values for the processing in the pop-up above.

If the Processing pop-up above is set to Keep the settings have no relevance (and are therefore greyed out).

If the Processing pop-up is set to Plus, Minus, or Fix, only the upper field is used.

If the Processing pop-up is set to Random, both fields are used to specify a range.


New
New (File menu)

Selecting this menu item, or pressing [Control]-N, creates a new Arrange window, called Untitled. The name changes when you Save the Arrangement for the first time.

The maximum number of open Arrange windows at any time depends on memory, but the upper limit is always sixteen.


Close
Close (File menu)

Closes the Active window.

If the window is an Arrangement, you get three options:

Option	Description

Set Aside	The window is closed, but the Arrangement is still kept in memory and left "hanging" on the Windows menu. The window can be opened again by selecting it from there.

No	The Arrangement is closed and erased from memory. If you want to open it again some other time, save it to disk before closing.

Cancel	Aborts the entire operation.

If the Window is an editor, selecting Close "Keeps" the changes made (as opposed to cancelling them).

See also:

File formats


Save Song
Save Song (File menu)

This saves any changes made to the Song since you last saved. If the Song hasn't been saved before, the Save dialog comes up asking you to specify a name and "location" for the Song.


Save Arrangement
Save Arrangement (File menu)

This saves any changes made to the current Arrangement since you last saved. If the Arrangement hasn't been saved before, the Save dialog comes up asking you to specify a name and "location" for the file.


Revert To Saved
Revert To Saved (File menu)

This command restores the Song to the last saved version. Any changes you made since you last saved are lost. You can use this command as a way of Undoing many changes at the same time. Save your Song, experiment, and if you don't like what you got, Revert to the last saved version.


Quit
Quit (File menu)

This simply Quits the program. A dialog box allows you to Save before quitting.


File Quick Selection
File Quick Selection (File menu)

The eight most recently loaded or saved Songs, Arrangements, Parts, Drum Maps, Grooves and Setups appear at the bottom of the File menu. Selecting one Opens it.


Undo
Undo (Edit menu)

You can Undo your last action by selecting this menu item or by pressing [Control]-[Z]. The menu item also gives you a clue about what will be undone. If it for example says "Undo Delete", the last thing you did was deleting something.

If you wish to "Undo the Undo", this is possible since after an Undo, this menu command changes to "Redo".

The following operations can be undone:

Arrange window:

Everything can be undone (even a recording) except:

Creating Tracks.

Creating Groups.

The automatic conversion of Ghost Parts to real Parts which happens as a result of some operations.

Master Track:

All Event operations such as New, Delete, Cut, Paste and so on.

Edit Windows:

Last Recording

Move Event(s)

Delete Event(s)

Keep Event(s)

Copy Event(s)

Cut

Paste

Delete

Everything on the main Functions menu

Everything on the pop-up Do menu

The last tool action

MIDI Mixer

Delete Objects

Delete Events


Cut
Cut (Edit menu)

This takes the selected item(s) (Parts, notes or other MIDI Events, etc) removes them from the window they were in and puts them in an invisible "storage bin" called the Clipboard. You can later paste them into the same window or another.

See also:

Copy

Paste


Copy
Copy (Edit menu)

This takes the selected item(s) (Parts, notes or other MIDI Events, etc) and copies them to an invisible "storage bin" called the Clipboard. You can later paste them into the same window or another.

See also:

Cut

Paste


Paste
Paste (Edit menu)

If you have used Cut or Copy to put something on the Clipboard, you can use this command to put that something back into the active window. You can Paste as many times you want from the Clipboard.

Objects are always Pasted in at the current Song Position.

You can Paste Events from one MIDI editor into another. You can also Paste Parts Cut or Copied from another Arrange window. You can not Paste Events into an Arrange window or Parts into an editor (neither of which would make much sense to do).

See also:

Cut

Copy


Delete
Delete (Edit menu)

This simply deletes the selected objects. Most often the menu item gives you a clue of what will be deleted, such as Delete Parts if you have selected Parts in the Arrange Window.


Select All
Select (Edit menu)

This menu item contains a sub-menu, allowing you to select different combinations of Events (in the editors) or Parts (in the Arrange window). The sub-menu looks slightly different in the different windows.

These are the menu items:

Select All

This command selects all objects in the window (Parts in the Arrange window, Events in an editor etc.). Select All can be performed by pressing [Command]-[A] on the computer keyboard.

Invert

Inverts the selection; that is, all previously selected items get de-selected and all previously un-selected items get selected.

Overlap

Selects all items that are partly overlapped by another item.

Track Class (Arrange Window only)

Selects all Parts on all Tracks of the same Track Class as the Active Track.

Same Type (Editors only)

Select all Events of the same Event type as the selected Event.

If Events of several different types are selected, Select Same Type will look at the Event type of the first selected Event.

Inside Loc

Selects all objects located between the Left and Right Locator.

Outside Loc

Selects all objects not located between the Left and Right Locator.

Parts On Track (Arrange Window only)

Will select all Parts on the active Track. This can also be done by pressing [Shift] on the computer keyboard and double clicking somewhere in the Track in the Part Display.

Score Layout (Arrange Window only)

This opens yet another sub-menu, containing the Score Layouts you have defined. Selecting one of the Score Layouts from the sub-menu will select all Parts on the Tracks included in the Score Layout.

If no Score Layouts are defined, the menu item cant be selected.

Equal Pitch (Editors only)

Contains a sub-menu with two options:

Same Octave:

This will select all Note Events with the same pitch and within the same octave as the selected note.

In All Octaves:

This will select all Note Events of the same pitch as the selected note, in all octaves. If you for example have selected a note of the pitch F4, then all F:s, from F-2 to F8, will be selected.

Voice (Score Edit only)

This item opens yet another sub-menu. If you are working with several Voices in Score Edit, you can select all notes in one of the Voices by selecting one of the items in the sub-menu.


Copy To Phrase
Copy To Phrase (Edit menu)

This command takes the notes in the selected Part and copies them to a Phrase for use in the Interactive Phrase Synthesizer.

Creating a New Phrase

1. Select a Part.

2. Select Copy To Phrase from the Edit menu.

3. In the dialog, select an empty "slot" from the pop-up.

4. Click on the OK button.

Renaming a Phrase

1. Select Copy To Phrase from the Edit menu.

3. From the pop-up, select the Phrase to be renamed.

3. Double click on the current name and change it.

4. Click on the OK button.


Edit
Edit (Edit menu)

This menu item brings up different editors, depending on what type of Track Class you are working with:

Track Class	Editor

MIDI Tracks	Key Edit

Drum Tracks	Drum Edit

Chord Tracks	Score Edit

Mix Tracks	Mixer


Create Track
Create Track (Structure menu)

This Command creates a new empty Track.

The new Track will have the following properties:

The same Track Class as the Active Tracks.

If you start with an empty Track List, the new Track will be a MIDI Track.

If the active Track is a Style Track, the new Track will be a MIDI Track (since there can only be one Style Track in an Arrangement).

The same MIDI Channel as the active Tracks, plus one.

So, if the active Track is a Drum Track with MIDI Channel 3, the new Track will be a Drum Track with MIDI Channel 4.

The name Track X where X is the total number of Tracks including the new one.

You may also create a new Track by pressing [Command]-[T] on the computer keyboard or by double clicking in an empty part of the Track list.


Global Cut
Global Cut (Structure menu)

This command cuts out a piece of the virtual tape, across all Tracks.

The piece that is removed is the section between the Locators.

The Parts to the right of the Right Locator will be moved left, filling out the gap.

Any Parts that have a section inside the Locators, are shortened.

Muted Tracks are not affected.


Global Insert
Global Insert (Structure menu)

This command inserts a piece of blank tape, across all Tracks, at the Position of the Left Locator.

The length of the piece will be the number of bars between the Left and Right Locator.

All music after the Left Locator is pushed to a later position.

Parts that start before the Left Locator and end after it, will be lengthened the selected amount of bars.

There will be no Events in the lengthened sections.

To for example insert four bars after bar three, set the Left Locator to 3.1.0 and the Right Locator to 7.1.0.

Muted Tracks are not affected. But, the Master Track is affected just like any other Track.


Global Split
Global Split (Structure menu)

This command Splits Parts on all Tracks at the Left and Right Locator positions, just as if you yourself had done it with the Scissors Tool.

If you only want to make one split, set the Left and Right Locators to the same value.

Muted Tracks are not affected.


Copy Range
Copy Range (Structure menu)

This command copies a piece of your Arrangement, on all Tracks.

1.	Set the Left and Right Locators to  encompass the section you want to Copy

2.	Mute the Tracks you dont want to copy.

3.	Set the Song Position to the position where you want the copy to appear.

4.	Select Copy Range.

Cubase now makes up one Part on each unmuted Track that contains the music between the Locators, and Pastes this in at the Song Position.

Muted Tracks are not affected.


Remix
Remix (Structure menu)

With MIDI Parts

This command takes Parts containing Events on several MIDI Channels and splits it up into several new Parts on new Tracks - one Track per MIDI channel.

You could have such a Part with various MIDI Channels if you for example have recorded a synth with a split keyboard or a guitar synthesizer, or if you have recorded material from another sequencer. This is related to setting a Track to MIDI Channel "Any".

With Drum Parts

If you use this command on Drum Tracks/Parts, they are not split up per MIDI Channel, instead they are split up per Sound in the Drum Edit Drum Map. After the operation you will get one track for the bass drum, one for the snare etc.

Performing the Remix

1.	Select the Track to be remixed.

2.	Set up the Left and Right Locator for the range of the Track you want to Remix.

3.	Select Remix from the Structure menu.

New Parts are created. If possible, they are put on existing Tracks (if Tracks set to the right MIDI Channels already exist). Otherwise new Tracks are created automatically. Each Track is automatically set to the correct MIDI Channel.

See also:

Mixdown


MixDown
Mix Down (Structure menu)

This command allows you to merge all Parts on some or all MIDI or Drum Tracks to one composite Part. To make use of all the information stored in that created Part you will probably set the resultant track to MIDI Channel Any.

1.	Set up the Left and Right Locator for the range you want to Mixdown.

2.	Mute the Tracks you don't want included in the mix.

3.	Select the Track where you want the Mixdown Part to appear.

4.	Select Mixdown from the Structure menu.

A new Part is created.

Any Real Time Parameter settings in the source Parts are made permanent in the destination Part.

Output settings are lost.

Drum Tracks are mixed down after their O-Note setting.

If you set it to MIDI Channel Any, it will still play back on all the correct MIDI Channels.

See also:

Remix


Create Part
Create Part (Structure menu)

This creates a new empty Part on the active Track, beginning at the Left Locator and ending at the Right Locator.


Cut Events
Cut Events (Structure menu)

This command makes sure all Events in a Part end where the Part ends and no later. It is possible to record and enter Events which "stick out" outside the Part, for example after using the Scissors or Pen Tools, and this isn't always desired. To remedy this situation, select the Parts and use Cut Events.


Show/Hide Groups
Show/Hide Groups (Structure menu)

This menu item brings up/hides the Group List, from which you can drag Group Parts into the Arrange window.

See also:

Working With Groups


Unpack Group
Unpack Group (Structure menu)

This takes a Group Part apart into its original components. An example: you have repeated a verse several times, by turning it into a Group and repeating this via Group Parts on a Group Track. Now you find that you want to make some small adjustments to the first verse only.

1.	Select the Group Part on the Group Track.

2.	Select Unpack Group.

If the Group was created in this Arrange window, Ghost Parts appear on existing Tracks.

If the Group was created in another Arrangement, real Parts are created on existing Tracks, or if needed, new Tracks are created.


Over Quantize
Over Quantize (Functions menu)

This type of Quantizing moves the notes to the closest Quantize value, without changing their lengths. It also tries to detect chords, and keeps them together when quantizing.

In the example below, the upper line  is unquantized and the lower line  is the same recording, after Overquantizing to eighth notes.

See also:

Which Events does the Function apply to?

Note On Quantize

Iterative Quantize

Analytic Quantize

Match Quantize

Groove Quantize

Automatic Quantize

Freeze Quantize

Undoing Quantize


Note On Quantize
Note On Quantize (Functions menu)

This type of Quantizing moves the notes to the closest Quantize value, without moving their end position, which in effect changes their length.

See also:

Which Events does the Function apply to?

Over Quantize

Iterative Quantize

Analytic Quantize

Match Quantize

Groove Quantize

Automatic Quantize

Freeze Quantize

Undoing Quantize


Iterative Quantize
Iterative Quantize (Functions menu)

This type of Quantizing moves the notes a certain amount towards the closest Quantize value, if they are not very close to it already. How much the notes are moved, and what is considered "already close to the Quantize value", is set using the "Strength" and "Don't Q" parameters in the Groove Quantize dialog box. See the printed manual for examples.

In the example below, the upper line is unquantized and the lower line is the same recording, after using Iterative Quantize to eighth notes, with a Strength value of 50%. Note how the notes are moved halfways to the eighth notes.

See also:

Which Events does the Function apply to?

Over Quantize

Note On Quantize

Analytic Quantize

Match Quantize

Groove Quantize

Automatic Quantize

Freeze Quantize

Undoing Quantize


Analytic Quantize
Analytic Quantize (Functions menu)

This type of Quantize should be used on complex input, such as parts with mixed straight notes and triplets and glissandos. The  Quantize value is used, but not rigorously, more to give the program an "impression" of how you want it.

See also:

Which Events does the Function apply to?

Over Quantize

Note On Quantize

Iterative Quantize

Match Quantize

Groove Quantize

Automatic Quantize

Freeze Quantize

Undoing Quantize


Groove Quantize
Groove Quantize (Functions menu)

This type of Quantizing is not used to correct mistakes, but rather to impose a certain feel on the music. This is done by comparing the music with a kind of Map called a Groove, and then moving the notes in the music to match the timing of the Groove. Included with Cubase are a number of Grooves from the DNA library, but you can also load new Grooves from disk or create your own.

The DNA Grooves are derived from the feel of live recordings. These are analysed and a timing template plus a number of Motions  variations on the basic Groove for different purposes  are created. More DNA Grooves are available as separate products.

The Grooves in the Autoload Song are described in detail in a ReadMe file in the DNA folder on one of the Cubase disks.

The Groove Quantize menu item opens a sub-menu, where you can select a Groove. Events are then Quantized according to the selected Groove Map. The Quantize value is used in a special way: If you for example set it to eighth notes, only eighth notes and "bigger" in the Part will be affected, sixteenth notes and "smaller" remain unaffected.

You can Save and Open sets of Groove maps from Disk.

You can edit Grooves and make up your own.

If you press [J] on the computer keyboard, a Groove Quantize will be performed, using the latest selected Groove Map.

In the example below, the upper line is unquantized and the lower line is the same recording, after using Groove Quantize.

And this is the Groove map that was used in this particular example:

See also:

Which Events does the Function apply to?

Over Quantize

Note On Quantize

Iterative Quantize

Analytic Quantize

Match Quantize

Automatic Quantize

Freeze Quantize

Undoing Quantize


Undo Quantize
Undo Quantize (Functions menu)

Quantizing is not permanent (unless you use Freeze Quantize). You can at any time (even after Saving) use Undo Quantize to get the original recording back.

See also:

Which Events does the Function apply to?

Over Quantize

Note On Quantize

Iterative Quantize

Analytic Quantize

Match Quantize

Groove Quantize

Automatic Quantize

Freeze Quantize


Freeze Quantize
Freeze Quantize (Functions menu)

This makes the Quantization permanent. After using this command it is no longer possible to Undo Quantize.

It is important to understand that all Quantize operations (except Iterative Quantize) use the original, un-quantized music to determine how notes should be moved. If you want to Quantize in several steps, you have to Freeze Quantize between each step for the operations to have the desired effect.

See also:

Which Events does the Function apply to?

Over Quantize

Note On Quantize

Iterative Quantize

Analytic Quantize

Match Quantize

Automatic Quantize

Groove Quantize

Undoing Quantize


Logical Presets
Logical Presets (Functions menu)

This menu item brings up a hierarchical menu with the Logical Presets in the Setup/Song. Selecting an item applies it to the selected Parts/Events.

Below follows a list of Presets in the Autoload file that comes with the program. It is relatively easy to go into Logical Edit and change any of them should you wish.

Delete Notes

This simply deletes all notes, but leaves all other types of Events.

DelShrtNotes

This Deletes all notes with a length shorter than 15 ticks (20 milliseconds at 120 BPM). This is for guitar and wind synthesizers which often send unwanted short notes.

Random Notes

This makes all the notes get a random pitch within a two octave range and a random velocity between 90 and 127.

Fix Velocity

This sets all notes to velocity 100.

Random Velo

This leaves the pitch of all notes, but gives them a random velocity value between 90 and 110.

FadeOutVelo

This takes all the notes and creates a ramp of velocity for them starting at velocity 100, ending at 0. This is a poor mans fade out (it doesn't work very well on long notes; if that is a problem, use MIDI Volume instead).

Push Forward

This moves all the Events (not just notes) 4 ticks (5 milliseconds at 120 BPM) later in the Arrangement. Use this repeatedly if you need more.

Push Back

Same as above, but puts the Events at an earlier position in the Arrangement.

Double Tempo

This recalculates the positions of all Events to mimic a tempo change. Use this on one Part at a time, or the results will be confusing, since the beginning of the Part isn't moved.

Half Tempo

Same as above, but half the tempo.

If you do not want to lose Events, you have to resize the Part to at least double length before you try it.

See also:

Which Events does the Function apply to?

Logical Edit


Freeze Play Parameters
Freeze Play Parameters (Functions menu)

This transforms Playback Parameter settings that you have done in the Inspector into permanent changes in the Part. This means that some MIDI messages in the Parts are altered and new ones may be inserted. The functions applies to the following:

Setting	Action

Bank	Bank Select messages are inserted into the Part(s).

Program	Program Change messages are inserted into the Part(s).

Volume	Volume messages are inserted into the Part(s).

Transpose	The Pitch of the notes is changed.

Velocity	The velocity of the notes is altered.

Delay	The Events are moved.

Length	The notes' lengths are altered.

Compression	The velocity of the notes is altered.

After the operation, the Inspector settings are also reset to default values.

This menu command is especially useful if you want to Export your music as a MIDI File and want to make sure the Play parameters are made part of that file.

See also:

Which Events does the Function apply to?


Legato
Legato (Functions menu)

This function is used to control Legato playing. It does not use the Quantize value, rather it looks at the Legato Overlap setting (in ticks) in the Setup Grooves dialog box.

If Legato Overlap is set to positive numbers, all notes that you apply the function to, will be lengthened so that they always overlap, by at least that amount of ticks. If they already overlap more, they are not affected. The last note will be lengthened to the end of the Part.

If Legato Overlap is set to negative numbers, the notes will be shortened so that there is always a gap between the notes. This gap will be at least the number of tick specified. If the gap is already larger, the notes are not affected.

See also:

Which Events does the Function apply to?


Length Size
Length Size (Functions menu)

This command Quantizes the Length of notes without moving their start points. In other words, the length of all notes is changed to the closest Quantize value, but the start positions are left intact.

See also:

Which Events does the Function apply to?

Fixed Length


Fixed Length
Fixed Length (Functions menu)

This sets all notes to the same length, without moving their start points. The notes get the length of the Quantize value.

See also:

Length Size

Which Events does the Function apply to?


Delete Doubles
Delete Doubles (Functions menu)

This command erases all double notes. Such doubles most often occur when you record in Cycle mode and record over more than one lap. Double notes can be hard to hear, but sometimes sound like short delays, flanger effects, or even just as one loud note.

See also:

Which Events does the Function apply to?


Delete Continuous Data
Delete Cont. Data (Functions menu)

This command erases all Continuous data, or more specifically, the following:

Controllers

Pitch Bend

Channel Pressure

Poly Pressure

See also:

Reduce Continuous Data

Which Events does the Function apply to?


Reduce Cont. Data
Reduce Cont. Data (Functions menu)

This functions "thins out" continuous data such as Controllers,

Pitch Bend, Channel Pressure and Poly Pressure The problem with too much data recorded has to do with MIDI's limitations. Only so much data can be sent down a MIDI cable at one time. Overloading MIDI as such is sometimes known as "MIDI Choke", and manifests itself as delayed or stuck notes, MIDI error messages on the receiving units display etc. In this case, Reduce Continuous Data might do the trick.

See also:

Delete Continuous Data

Which Events does the Function apply to?


Chase Events
Chase Events (Options menu)

When this function is turned on, Cubase transmits a number of MIDI messages to your synthesizers each time you move to a new position in your Song. It does this so that all MIDI units should be set up correctly with regards to Program Change, Controller messages (such as MIDI Volume etc.).

Theory

The theory behind Chase has to do with the way MIDI handles Continuous Controllers and other messages. Let us explain this by an example:

Lets say you have an Arrangement with a Track that has a Program Change command inserted at the beginning. This command makes a synth switch to a piano sound.

In the beginning of the first chorus you have another Program Change command which makes the same synth switch to a string sound.

You now play back the song. It begins with the piano sound and then switches to the string sound. In the middle of the chorus you stop and rewind to some point between the beginning and the second Program Change. The synth will now still play the string sound although you wanted it to be piano!

Chase Events cures this problem! If you have Chase Events turned on when you rewind, Cubase tracks the music back to the beginning and finds the first Program Change. It then sends this out, so that the synth is set to the right Program.

Summary

In other words, when Chase Events is activated, and you move to a new position, Cubase tracks all changes that have occurred since 1.1.0. It then sends out the last value for a number of parameters (as described below).

Setting Up Chase

1.	Select Chase Events from the Options menu.

2.	From the sub-menu that appears, select the top item so that Chase is active (ticked).

3.	Pull down the Options menu again, and activate the desired options on the lower half of the Chase Events menu.

MIDI Message	Description

Note On	Chases Note On messages, which means that notes that should be sounding at this position are turned on when you hit Play

Controller	Chases Continuous Controllers (see below). When a Part is set to "Any", only Controllers below Controller number 36 are chased

Program Change	When the Parts on the Track are set to MIDI Channel 1 to 16, Program Changes are chased throughout the whole Arrangement, regardless of how many Parts are on the Tracks. If the Part is set to "Any", Program Changes are only chased within the Part.

Aftertouch	Chases Channel Aftertouch messages.

Pitch Bend	Chases Pitch Bend messages.

SysEx	All System Exclusive Events in the current Part are sent out.

MIDI Mixer	All Mixer Events are chased.

RPN & NRPN	Registered and Non-registered Parameters (a special type of Controller) are chased (this chasing can be time consuming).

Inside a Part (played back from the Arrange window), Controllers, Pitch Bend, Program Change, Note Ons, Mute Events and Mixer Events are always chased (if Chase is activated). Therefore, if you want to make sure that all Events are always chased, make up one long Part for each Track (by gluing Parts together).


MultiRecord
MultiRecord (Options menu)

This menu item is used to turn on Multi Recording, so that you can record on several Tracks at the same time. It is also used to choose one of four types of Multi Recording. Merge, Channel Split, Input Split or Layer (see below).

When Multi Recording is activated, a new Track column appears, labelled "R". This is used to set a track to "Record Ready", and in some cases for selecting different options from a pop-up. It all depends on the Track mode selected:

Mode	Details:

Merge	This is like recording without Multi Recording activated, simply click in the Record column to activate one (and only one) Track for recording.

Channel Split	This splits the incoming MIDI messages according to their MIDI Channel. Use this when you have several MIDI instruments connected, each sending on a different MIDI Channel. Four Tracks can be set to Record Ready, at the same time. The recording column pop-up lists the MIDI Channels the Track records on (each Track records on four MIDI Channels).

Input Split	This splits the incoming MIDI messages according to their MIDI Input. Use this when you have several MIDI instruments, each connected to a different MIDI Input. Four Tracks can be set to Record Ready at the same time. The recording column pop-up is labelled 1 to 4, corresponding to your first four MIDI Inputs.

Layer	In this mode, the same data is recorded on all activated Tracks. This allows you to layer sounds when recording, by setting the Tracks to different MIDI Channels and/or Outputs.


Part Appearance
Part Appearance (Options menu)

This allows you to tailor the appearance of the Parts in the Arrange window. You can choose between three options:

Option	Description

Show Frames	The Parts are empty.

Show Names	Part have their names displayed inside them,

Show Events	Parts have a representation of the recorded data displayed in them. The lower half of the menu allows you to select which types of Events you want displayed in the Parts.


Follow Song
Follow Song (Options menu)

When this is activated, the Arrange window and MIDI editors scroll automatically with the Song during playback, when you record, fast forward etc.


Record Tempo/Mutes
Record Tempo/Mutes (Options menu)

Tempo Recording

This allows you to record tempo changes into the Master Track.

1.	Just to make sure you don't accidentally replace any important MIDI recordings, select an empty Track.

2.	Activate Record Tempo/Mutes.

3.	Activate recording.

4.	During recording, change the Tempo directly on the Transport bar or by using the [+] and [-] keys on the numerical keyboard.

5.	 Stop Recording.

6.	Activate Master on the Transport Bar.

7.	Start playback.

The program now plays back with the tempi recorded.

Mute Recording

You can either record a single Mute in the Track List, or a preprogrammed Mute on several Tracks. You can even record a click on the Solo button.

1.	Select a MIDI Track for recording. Preferably pick a Track not used for any other purposes.

2.	Activate Record Tempo/Mutes.

3.	Activate recording.

4.	During recording, click in the Mute column, use the Function key [F1] to [F10] to recall sets of Mutes or click on the Solo button.

5.	 Stop Recording.

You need to be a bit careful about Mute recordings. It is possible to do things like mute the Track that plays back the mutes, etc. which could lead to confusion. See the printed manual for details.


Reset Devices
Reset Devices (Options menu)

This command performs all the functions of a Reset on Stop, plus it resets all connected MIDI devices such as MIDI interfaces and synchronization devices, etc.


Module Menu items

You have selected help for a Module menu item. On-line help is not provided for Modules. See your printed documentation for details.


Edit Mode/Page Mode

This switches Score Edit between Page and Edit mode. The menu shows the mode you will be switching to when you select this item.

Edit mode is the mode of choice when you only plan to edit MIDI data. In this mode as much as possible of music on the Track(s) is shown in the window.

Page mode shows your score as it will appear on a page when you print it out. This is the mode of choice for preparing scores for printout.


Layout Layer Only

When this is activated, Score Edit only displays symbols that are in the Layout Layer, that is symbols that can be found in the Layout Symbols Palette.


Staff Presets

This menu item is used to select and apply Staff Presets to the score. Staff Presets are "macros" (predefined settings) for the Staff Settings dialog.

The items on this menu are the Staff Presets that have been created in the Staff Settings. Selecting one applies it to the activate staff.


Grace Note
Staff Functions - Grace Note

This converts the selected notes into Grace notes. See the printed documentation for details.


Move To Voice
Staff Functions - Move To Voice

This item brings up a sub-menu allowing you to select one of the Polyphonic Voices in the score. This is used to move notes from one Voice to another.


Move to Staff
Staff Functions - Move to Staff

This allows you to move one or more notes under a beam to another staff, to create cross staff beaming.

1.	Make sure all the notes that should be under the same beam are grouped together (under one beam), and that they all have the desired pitch.

2.	Select the notes to be moved.

3.	Select Move to Staff. From the sub-menu that appears, select the Staff or Track the note(s) should be moved to.

4.	If needed, adjust beam appearance.

For more details, see the printed documentation.


Move to String
Staff Functions - Move to String

This hierarchical menu item allows you to move Tablature notes from one "string" to another. For example, a note that was on the 2nd fret on the 1st string in a guitar tablature might be moved to the 7th fret on the second, without affecting its pitch.

1.	Select the note(s) to be moved.

2.	Select "Move to String" from the Staff Functions menu.

3.	Select one of the options on the menu.

For more details, see the printed documentation.


Close All Symbol Palettes

This menu item closes all Symbol Palette windows currently open on the screen.


Note Head Shape

This menu item allows you to select alternative note heads for one ore more notes:

1.	Select the note(s) for which you want to change the head shape.

2.	Select "Note Head Shape" from the Staff Functions menu.

3.	Select one of the options on the menu.


Align Elements
Format - Align Elements

This menu option allows you to graphically align symbols on the screen.

1.	Select the object that has the "correct" position.

2.	With [Shift] pressed, select the objects you want aligned with the object you selected in step 1.

3.	Select one of the options from the "Align Elements" menu:

Option	Description

Left Sides	The left sides of the objects will be aligned.

Right Sides	The right sides of the objects will be aligned.

Top Edges	The top of the objects will be aligned.

Bottom Edges	The bottom of the objects will be aligned.

Vertical Center	The vertical centers ("in the middle between left and right") will be aligned.

Horizontal Center	The horizontal centers ("in the middle between top and bottom") will be aligned.


Score Notes to MIDI
Format - Score Notes to MIDI

This function takes the Display Quantize and other "graphic" formatting you might have done to your score and applies it to the MIDI data. In other words, after using this function, notes will have "perfect" lengths and positions, just as they are displayed in the score. Proceed as follows:

1.	For safety, create a copy of the Track, in the Arrange window.

2.	Open the Track in Score Edit.

3.	Make sure the notes you want to affect are not hidden.

4.	If you want only a part of the score converted, use the To menu to specify this section.

5.	Select "Score Notes To MIDI". The notes get "converted".

See the printed manual for more details.


Auto Layout

This makes the program "walk through" the score and make adjustments to measure widths, staff distances etc, automatically.

Before using Auto Layout you should open the Global Settings dialog and adjust the "Default Bars Across the Page" value to give the program a hint on how many measures you want across the page in a "normal" part of the score.

Proceed as follows:

1.	If you want the command to only affect one system, select any staff in that system.

2.	Select one of the options from the Auto Layout menu:

Option	Description

Move Bars	Only affects the measure widths.

Move Staves	Affects measure width and vertical staff distance.

Staves and Hide	As "Moves Staves" plus automatic hiding of up to 6 unused staves.

Bars & Staves	As "Staves and Hide" plus automatic calculation of the number of bars across the page. However, the "Default Bars Across the Page" setting (described above) always constitutes the maximum number of measures across the page.


Select Range (Export Score)
Export - Select Range

This menu item is used to select which part of the current page to export as a graphic file (see Export Score).

When you select this menu item the pointer turn into a cross. Use this to drag a rectangle that covers the part of the page you want to export.


Force Update

This "forces" the program to redraw the entire screen. Use this in case the screen isn't redrawn properly (as a result of the computer's calculation of the page's appearance).


Cascade, Tile and Stack
Cascade, Tile (Editors) and Stack (Editors)

These commands resize and rearrange windows on the screen. Cascade, Tile and Stack operate on all Windows, whether they are Editors or Arrangements. Tile Editors and Stack Editors only operate on Editor windows.

Option	Description

Cascade	Makes the windows partially overlap.

Tile (Editors)	Arranges the windows in rows and columns.

Stack (Editors)	Puts the windows above each other.


Hide Transport Bar
Hide/Show Transport Bar (Windows menu)

This allows you to switch between hiding and showing the entire Transport Bar. You can use the computer keyboard to activate the functions on the Transport Bar, even though it is hidden.


Arrange Window List
Arrange Window List (Windows menu)

This is a list of all open Arrange windows, plus those that have been closed with the Set Aside option. Selecting one opens the window (if it is closed) and makes it active.


Keep (System menu)
Keep (Control Menu)

This closes an editor window and makes all the changes "permanent".

See also:

Cancel


Cancel (System menu)
Cancel (Control Menu)

This closes an editor window and discards all the changes made since you opened the window.

See also:

Help


Default Size (System menu)
Default Size (Control Menu)

This restores the window's size to a standard, pre-set in the program.


Using Functions

When you use Functions on the main Functions menu, Functions on the pop-up Do menus and when you use Logical Edit, you need to know exactly which events will get affected by the operation. This depends on "where you are" when you apply the Function:

Window	The Function is applied to:

Arrange Window 	All Events in all selected Parts.

Editors	All Events, the selected Events, the Events inside the Loop or inside the Cycle, depending on how the To menu is set up.


Mixer Objects

The main part of the Mixer window is occupied by the Objects. These take the shape of faders, knobs, buttons or value displays.

You can load entire sets of Mixer Objects using the Setup Mixer Maps dialog.

The Objects can be "played", that is, used to send out MIDI data, and your actions can be recorded. This is all done using the Mixer window's Play Tool.

The Objects can be moved (arranged) using the Arrow Tool.

By double clicking on an Object with the Arrow Tool, you can set up what type of data it should send out, rename it, change its appearance etc. This is all described under the topic The Object Dialog.


Mixer Tools

Play Tool

This is used to "play" the Objects, to make them send out MIDI data.

In Local Mode, you can play the Objects without recording anything.

In Record mode, your actions can be recorded.

You can set up all Objects and turn their settings into a Snapshot.

Create Tool

This tool is used to create new Mixer Objects. If you click once, you will get an Object with a default size, but if you drag, you can set the size directly. When you release the mouse button, the Object dialog box will appear.

Arrow Tool

This tool is used to select, move and duplicate Mixer Objects. Selecting is done just as with Events in the MIDI editors. See Editor Tools.

You can also hold down [Alt] to duplicate Objects by dragging. When you do, the Object dialog will appear allowing you to change the settings for the duplicated Object(s).

Delete Tools

The three Delete Tools are used to delete all recorded mixes performed with this Object:

Delete everything from the current Song Position to the end of the Part.

Delete everything from the beginning of the Part up to the current Song Position.

Delete everything in the Part and between the Left and Right Locators.

See also:

The Mode menu


Snapshots

You can set up all the Mixer Objects and store their current settings in a Snapshot for later recall.

Creating Snapshots

1.	Set the Mixer to Local Mode so that you don't record your actions when you play the Objects.

2.	If you want to take a Snapshot of only some Objects, select these. Otherwise, make sure no Objects are selected.

3.	Set up all Objects, using the Play Tool.

4.	Click on the Snapshot button.

The Snapshot appears among the existing, with a default name.

Reprogramming Snapshots

To change the contents of an existing Snapshot, proceed as above, but instead of clicking on the Snapshot button, hold down [Shift] and click on one of the existing snapshots. The chosen snapshot will be reprogrammed with your new settings.

Renaming Snapshots

When you double click on a snapshot, a small dialog appears allowing you to enter a short name.

Recalling Snapshots

If you want to recall the settings in a Snapshot, without making them a permanent part of your Song, proceed as follows:

1.	Set the Mixer to Local Mode.

2.	Click on any of the Snapshots.

The setting for each of the Objects included in the snapshot get sent out.

Applying Snapshots

You can recall a Snapshot and record its settings directly into a Part.

1.	Make sure you have a Part at the position you want to record so that there's something to store the setting into!

2.	Put the Mixer in Write mode.

3. Either...

Set the Song Position to the point where you want to record the Snapshot and click on the Snapshot button that recalls the desired Snapshot. Or...

Start playback, wait for the right position and click the desired Snapshot button.

Deleting Snapshots

To delete a Snapshot, click on it with the right mouse button and then click Delete in the dialog box that appears.


Mixer Local menu

If you press the mouse button with the Pointer over the small pop-up menu symbol in the upper left corner, you can select from the following options:

Delete Range

Selecting this deletes all events for all Objects, between the Left and Right Locator, within the Part.

Options

This brings up a dialog box:

Quantize	This is used to decide how precise your recording shall be. The value is in ticks and defines how often Objects are checked for changes, when Cubase is playing back and the Mixer is in Write mode.

Cont. Redraw.	When this is on, the screen always updates all Objects on the screen. If this is set to Off, and you move one Object, the others will not be updated (the fader handles won't move etc.). This last option is useful when you have a lot of Objects and wish to concentrate on one of them.

MIDI To All

When this is activated, external control of Objects via MIDI is applied to all Objects in the map. When this is deactivated, only the selected Objects will be controlled.

Bring To Front and Send Behind

This is used when you create and set the appearance of Objects in a Mixer Map. It is used to decide in which order the Objects are drawn on screen, just like in a regular drawing program. If you select one (or more) Objects and select Bring To Front, it will be put on top of all other Objects.

Before and after using "Bring To Front" on the "Pan" Object.

Align...

This allows you to align Objects.

1. Select the Objects.

2. Pull down the pop-up menu and select "Align...".

3. From the menu that appears, select one of the options, for how you want the Objects aligned.

Move Locked

This locks the positions of Objects in the map, so that you don't have to worry about damaging the layout of the map when recording mixes.


Mode Switch
Mode Menu

This is located to the right of the Options pop-up menu in the upper left corner of the window and allows you to select between the three "modes" Local, Write and Replace.

In Local Mode, nothing you do in the Mixer window gets recorded into Cubase.

In Write Mode, everything you do gets recorded, whether Cubase is playing or not.

Replace Mode is mainly used when Cubase is stopped, to replace all settings at a certain position.

See the operation manual for more information on how to record Mixer actions.


Object Dialog

The Object dialog appears when you:

Create a new Object.

Duplicate an existing Object.

Double click on an Object with the Arrow Tool.

This dialog box is used to specify how the Object looks, what MIDI data it transmits, how it can be controlled externally. All details are found in the operation manual. If you click in the picture below you get a brief description of what each control does.


Name

This is simply the name of the Object. It will be
displayed below the Object if the Name flag is ticked.


Vertical Fader

If you select this, the Object will be a vertical fader.


Horizontal Fader

If you select this, the Object will be a horizontal fader.


Knob

If you select this, the Object will be a round knob.


Button

If you select this, the Object will be an on/off button.


Value Display

If you select this, the Object will be a box showing
the value. You increase its value with the right
mouse button and decrease with the left.


Text Object

If you select this you will get an Object which can
be used for labels and backgrounds. Also, pop-ups
appear allowing you to select a "color" and set the
position of the name. Three buttons let you select
border style.


Name Flag

If this is activated, the Object's name is shown below it.


Instrument Flag

If this is activated, the Instrument the Object transmits to
is displayed.


Reverse Flag

If this is activated, the Object will "go backwards". A fader
for example, will transmit its lowest value when it reaches
the top.


Centred Flag

If this is activated, knobs will have an indication for
centre position.


Minimum Value

This is the lowest value the Object should be able to
transmit.


Maximum Value

This is the highest value the Object should be able to
transmit.


Minimum Label

This allows you to specify a small text label for the
minimum value (like "-60dB", "Left" or similar).


Maximum Label

This allows you to specify a small text label for the
maximum value (like "0dB", "Right" or similar).


Status

This pop-up allows you to decide what type of
MIDI message the Object should transmit.


Data Type

This allows you to further specify what type of MIDI data
the Object should transmit. If the status is "Controller", for
example, this will provide you with a list of all MIDI Controller
messages.


Learn

Clicking the button and sending MIDI data into the program
allows you to automatically set up the MIDI Message.
See the operation manual for more info.


MIDI Message

This shows you the MIDI message in hexadecimal
notation.


Interpretation Line

This displays the MIDI message converted to as plain English
as possible. All values are shown in decimal.


Instrument

The Instrument setting is used to decide where to send
the MIDI data created by the Object.


MIDI Channel

The MIDI Channel the Object transmits on.


MIDI Output

The MIDI Output the Object transmits to.


Master Mode

Link	This makes the Object the Master for all Objects with identical
Group settings. It makes the "slaves" move just like the Master.

Prop	Makes the Object a Master as above, but makes the slaves move
proportionally to the Master.

No	Turns off the Master function.


Master Group

All Objects set to the same number belong to the same Group.
One of the Objects can then be set to be a Master for all other
Objects. See the Mode parameter just above.


Reverse

An Object with this function activated (ticked) will move in the
opposite direction of its Master.


Remote control

This field allows you to select an external MIDI message for control
of the Object. Assigning for example the modulation wheel to an
Object makes it move when you move the modulation wheel on
your synthesizer.


Cancel button

Clicking this button closes the dialog without making any changes.


OK button

Clicking this button closes the dialog box and applies the changes
to the Object.


Module Setup

This dialog is used for activating and deactivating Modules (additions to Cubase installed in the Modules directory in the Cubase directory).

Item	Description

Name:	The module name.

Size:	The amount of RAM the module occupies when activated.

Active:	The current state of the module. Clicking here activates/deactivates the module. The module needs to be active if you want to use it.

Preload:	When this is set to 'Yes' (click as with the "Active" option) the module will be loaded automatically every time Cubase is launched.

See also:

Modules - Introduction

The Modules menu


Modules Menu
The Modules menu

The first item on this menu is called Modules.

From then on, there is a menu item for each module. This menu item opens up a hierarchical menu with items that each modules add, please see your Module documentation for details. However, there is always one item which is called "Deactivate" and which performs the same function as deactivating in the Modules Setup dialog.


MasterTrack Status Bar
Graphic Master Track Status Bar

In the Graphic Master Track Editor you will find the following items on the Status Bar:

Item	Further details

Goto Menu	Described on its own card: The Goto Menu.

Do menu	Described on its own card: The Do Menu.

Options menu	Described on its own card: The Options Menu.

Beside these menus you find:

Position Boxes	These are used to display the mouse position and the position when you move or duplicate events, both as meter and as time positions. It works just like the Mouse box in the Arrange window's Status Bar.

Tempo Box	When you move the mouse into the Tempo Display, this shows what tempo the mouse pointer is currently at.

Tolerance	This is used for Hitpoint Matching.

Snap menu	This setting is used to restrict the available positions when you move, duplicate or insert events.

Quant menu	This setting is used for the function Quantize Meter Hitpoints.

Info button	Described on its own card: The Info Line.

Time Sig button	This is used to show/hide the Time Signature Strip.

Time Ruler button	This is used to show/hide the Time Ruler.

Hitpoint button	This is used to show/hide the Hitpoint Strips.

Time/Meter button	With this you decide whether the meter ruler or time ruler should be linear, that is if you should have equal distance between all bars on the screen or equal distance between all time units (seconds, minutes etc).

MIDI button	For inputting Time Hitpoints via MIDI. See the printed manual for details.


MasterTrack Info Line
Info Line

You can Hide/Show the Info Line by clicking the Info button or by pressing [Alt Gr]-[I].

The Info Line shows data about one selected Event at a time. You can use the mouse and keyboard for value editing, as usual.

All events have a Time and Meter position. You can edit either to move the event.

The Tempo value for tempo events can be edited.

The Numerator and Denominator of Time Signature events can be edited.

The names of Hitpoints can be edited.


MasterTrack Meter Ruler
Meter Ruler

Shows positions as bars and beats.


MasterTrack Time Ruler
Time Ruler

Shows positions in the current time format, as selected from the Option menu.


MasterTrack Time Signature Strip
Time Signature Strip

This shows the Time Signature events. To add a Time Signature change, use the Pen Tool.


Tempo Display

Song Position

The Song position is shown as a vertical line in the Tempo Display and as a triangle in the Meter Ruler.

See also:

The Transport Bar Song Position.

Editing Tempo

Using the Pen you can drag over tempo values to change them.

Using the Line Tool, you can "place" a line over the values. When you release the mouse they will all be "adapted" to this value.

Entering new Events is done by holding down the [Alt] key and using the Pen (click for one Event or drag for several) or the Line Tool (place a line to create a series of Events. The Events are always spaced according to the Snap value.

For a detailed explanation, see the Operation manual.

Recording Tempo Changes

1.	Select a Snap value. This will determine how closely spaced the tempo events will be.

2.	Activate playback from any position in the song.

3.	Position the mouse pointer over the vertical tempo ruler to the left of the tempo curve. The tempo box shows the exact vertical position in BPM.

4.	Click the mouse to insert one event or drag up and down to record tempo changes. The display does not get updated while you are recording (that is, while the mouse button is down).

5.	Stop playback.


MasterTrack Meter Hitpoint Strip
Meter Hitpoint Strip

This shows the Meter Hitpoints. To see the name of a hit, click on it so that it gets selected and check the Info Line.


MasterTrack Time Hitpoint Strip
Time Hitpoint Strip

This shows the Time Hitpoints. To see the name of a hit, click on it so that it gets selected and check the Info Line.


MasterTrack Tools
Tools

Arrow Tool

Selecting any type of event:

To:	Do This:

Select One Event	Click on it.

Select More Events	Hold down [Shift] and click on more Events.

Deselect one Event	Hold down [Shift] and click on the selected Event.

Select several Events	Press the mouse button in some free (white) area, and drag a selection rectangle around the Events.

Deselect all Events	Click once in some free (white) area.

Select All Events	Use "Select All" on the Edit menu or press [Control]-[A].

You can also use the left and right arrow keys to select, maybe in combination with [Shift] as described above.

Move and Duplicate In an Event Display

To:	Do This:

Move Events	Select the Event(s), press the mouse button over one of them and drag. The Snap restricts your movement to certain note values.

Duplicate Events	Select the Event(s), hold down [Alt], press the mouse button over one of the selected Events and drag.

Kickers

These tools move the Event in the direction the tool is pointing at. You use the Snap value to decide how much the Event should move when being "kicked at".

Eraser

If you click on an event with the Eraser it gets deleted. Dragging over several events deletes them all.

Pen

This is used for several purposes:

If you click once in one of the "strips", a new event is input at the closest Snap value (with one exception, Time Signature events are always entered at exact downbeats). You can also drag, to enter many events.

You can drag over tempo values to change them.

You can enter new Events by holding down the [Alt] key when using the tool. Click once to get one Event or drag to get several. The Events are always spaced according to the Snap value.

For a detailed explanation, see the operation manual.

Scissors

This is used to cut apart Hitpoint pairs that are connected, by clicking at - or dragging over - the lines.

Line Tool

This is used in the Tempo display to create "ramps".

You can "place" a line over existing events. When you release the mouse they will all be "adapted" to the line.

You can enter new events by holding down the [Alt] key and placing a line. New events are created "under the line", spaced according to the Snap value.


Hitpoints

What are Hitpoints?

Hitpoints are indicators of positions in the meter "domain" (at bar positions) and in the time "domain" (at positions measured in minutes, seconds etc.). They are used to find tempo values that match the positions in the two "domains", so that the music fits for example visual cues occurring at certain time positions.

Setting Out  and Editing Hitpoints

Hitpoints are added to either Hitpoint strip, using the Pen, using functions on the Do Menu, by recording them via MIDI or by converting notes to Hitpoints (see the printed manual for details on these last two options).

Hitpoints can be edited just as any other event: moved, duplicated, cut, copied and pasted.

Naming Hitpoints

If you select one Hitpoint you can change its name on the Info Line.

MIDI Playback

You can make Hitpoints on the Time strip play back via MIDI so that you can check how they match up with audio on for example a tape recorder running in sync with Cubase. This is done by selecting Hitpoint Click from the Do menu.

Linking

Hitpoints can be linked into pairs for use with the Straighten up feature. There are a number of ways to link Hitpoints:

By dragging from one Hitpoint to another with the Arrow tool.

By holding down [Option] when you draw the Hitpoint.

By using the functions "Link Hitpoints One By One" and "Mirror and Link" on the pop-up Do menu.

Tempo Match

This allows you to see if Hitpoints on the Time strip match up with note values on the meter scale. This is mostly useful for finding the best tempo for a short "spot". To activate this feature, select Show Hitpoint Match from the Options Menu. See the printed manual for details.

Straighten Up

This is a function on the Do menu which allows you to have the program automatically change the tempo so that linked Hitpoints on the Meter and Time strips align, thereby matching time positions to musical positions. See the printed manual for details.


MasterTrack Goto Menu
Goto Menu

This menu is used to scroll the window to a certain position:

This:	Takes you to:

Song-Pos	The Song Position.

Last Event	The last Event in the Master Track.

First Selected	The first (earliest) of all selected Events.

Next Selected	The second of all selected Events.

Last Selected	The last (latest) of all selected Events.

Prev Selected	The last but one of all selected Events.


MasterTrack Do Menu
Do Menu

Import

This brings up a dialog which allows you to import a Master Track file, previously saved with the Export command (see below).

Export

This allows you to save the Master Track as a separate file (with the extension "MTK") for importing into other Arrangements.

Repeat

This is described on its own card, Repeat.

Reduce

This reduces the number of events in a block of selected Tempo events.

Smooth Tempo

This function evens out the tempo curve that has sharp "transients" (jumps), without inserting or deleting events. Select a block of events and apply the function.

Process Tempo

This is described on its own card, Process Tempo.

Mirror Hitpoints

This copies the selected Hitpoints from one strip to the other. In other words, if you select a couple of Meter Hits and apply this function you will get an equal amount of Meter Hits, at the same positions.

Mirror and Link Hitpoints

This works just like Mirror Hitpoints, but it also links the new Hitpoints with the old ones.

Straighten Up Hitpoints

This adjusts the tempo curve, inserting new events if needed, so that linked Hitpoints line up vertically (their link lines are straightened out). This matches the linked Hitpoints with each other. See the printed documentation for more detailed explanations and applications.

Auto Tempo Scan

This allows you to have the program check for a tempo where as many Time Hits as possible line up with a note values you have decided (quarter notes, half notes etc). See the printed documentation for details and applications.

Keep Linked Hitpoints

This deletes all Hitpoints that are not linked to any other Hitpoint.

Keep Selected Hitpoints

This deletes all Hitpoints that are not selected.

Quantize Meter Hitpoints

This Quantizes the positions of Meter Hits:

1.	Set a Quantize value.

2.	Select the Meter Hits you want to move to perfect note value positions.

3.	Select Quantize Meter Hits from the Do pop-up menu.

Fill Meter Hitpoints

This will fill the Meter Hit strip with Hitpoints, between the Left and Right Locator, spaced according to the Snap value.

Hitpoint Click

This is described on its own card, Hitpoint Click.

Link One By One

This links the first Meter Hit with the first Time Hit, the second Meter Hit with the second Time Hit etc.


Repeat Tempo

To use this command, proceed as follows:

1.	Set up the Left and Right Locator to encompass the section you want to repeat.

2.	Set the Song Position where you want the first repeated "block" to appear.

3.	Select Repeat from the Do menu.

4.	In the dialog, specify the number of times you want the section repeated.

5.	Click OK.


Tempo Processor

This allows you to numerically process tempo events in a range, spanning from one event to another. To use this function you must select any range of tempo events, except the last one in the Arrangement. Click in the picture below for more info on the options in the dialog.


Start Meter

This is just a display value to show you where the tempo range you are about to process starts.


End Meter

This is just a display value to show you where the tempo range you are about to process ends.


Start Time

This is a display value that shows you at which time position the range you are about to process starts.


Length

This allows you to set the desired Length of the section, as you want it to be after processing.


Scaling

This allows you to specify the tempo change as a percentage factor.


End Time

This is a display value that shows you the length in time of the section you are about to process. This value changes when you change the Tempo Scaling or Length.


Do

Click this button to perform the processing. The dialog box stays open.


Undo

Click this button to undo the last processing without leaving the dialog box.


Exit

This closes the dialog box.


Hitpoint Click

This dialog allows you to set up how Hitpoints play back via MIDI. Click in the picture to find out more about the options in the dialog.


Active

This turns MIDI playback of Hitpoints on/off.


Meter Hitpoint Note

This allows you to set which MIDI note the Meter Hitpoints should use for playback.


Meter Hitpoint Velocity

This allows you to set which velocity the Meter Hitpoints should play back at.


Time Hitpoint Note

This allows you to set which MIDI note the Time Hitpoints should use for playback.


Time Hitpoint Velocity

This allows you to set which velocity the Time Hitpoints should play back at.


Channel

This allows you to set a MIDI Channel for the playback. Both Meter and Time Hits use the same MIDI Channel.


Output

This allows you to select a MIDI Output for the playback. Both Meter and Time Hits use the same Output.


Instrument

This allows you to define or select the MIDI Channel and Output directly, as an Instrument.


Exit

This closes the dialog.


MasterTrack Options Menu
Options Menu

Time Formats

This allows you to select a format for all time positions in the MasterTrack editor:

Format	Components

SMPTE/EBU	hours:minutes:seconds:frames:subframes

1/1000 sec	hours:minutes:seconds:thousands of a second

Frames	frames

16 mm Film	feet'frames

35 mm Film	feet'frames:sprockets (4 sprockets per frame)

Show Hitpoint Links/Show Hitpoint Match

These options switch the MasterTrack between its two major modes. Show Hitpoint Links is for using Straighten Up and Show Hitpoint Match is for checking which note values your Time Hits match. See the printed documentation for details.


MasterTrack List Time Format
Master Track List - Selecting a Time Format

To select which type of format to use for "time positions", pull down the Master Trac List Editor Options menu and select one of the items on the upper half of the menu:

Format	Components

SMPTE/EBU	hours:minutes:seconds:frames:subframes

1/1000 sec	hours:minutes:seconds:thousands of a second

Frames	frames

16 mm Film	feet'frames

35 mm Film	feet'frames:sprockets (4 sprockets per frame)


MasterTrack List - Showing/Hiding Event Types
Master Track List - Hiding Event Types

To hide/show a certain event type, proceed as follows:

1.	Pull down the Options pop-up menu.

2.	From the lower half of the menu, tick (show) or untick (hide) one of the items.


MasterTrack List - Creating Events
Master Track List - Creating and Editing Events

Creating an Event

If you want to create a new event, proceed as follows:

1.	Select an event type from the upper pop-up menu.

2.	Set the Song Position on the Transport Bar to the position where you want your new event.

3.	Click the Insert button (the arrow).

Editing the values of an Event

To edit the value of a newly created event, or any other existing event, simply use regular value editing on the number in the "VALUE column.

The Tempo value for tempo events can be edited.

The Numerator and Denominator of Time Signature events can be edited.

The names of Hitpoints can be edited.


Master Track List - Moving Events

Moving Events in the Master Track List Editor is done by applying regular value editing to the positions in the Meter and Time columns in the list.

You can not move the first Tempo and Time Signature events in the list!


Master Track List - Deleting Events

To delete an event in the list, click on it to select it (use [Shift] if you want to select several events) and hit [Backspace].

You can not delete the first Tempo and Time Signature events in the list!


Any (MIDI Channel)

When a Track (or other) is set to transmit on
MIDI Channel "Any", this means that the data is
sent out as recorded. This allows one Track to
transmit on many MIDI Channels.


Bank Select

This is a fairly new MIDI message used to switch
between memory banks in a synthesizer or
similar.


Binary

This is a way of counting used by computers, where the
only available figures are 0 and 1 (as opposed to decimal
counting where we have the figures 0, 1, 2, 3, 4, 5, 6,
7, 8, and 9).


Channel Pressure
Channel Pressure, Aftertouch

On some synth keyboards, you might apply pressure to a
key to add vibrato or similar. If the effect of this pressure is
applied equally to all sounding notes, i.e. not individual for

each key, it is called Channel Pressure. Channel Pressure

is often referred to as Aftertouch. See also Poly Pressure.


Clipboard

The Clipboard is an invisible "storage bin" holding data that
has been Cut or Copied. When you Paste, data is taken
from the Clipboard and inserted into the document.


Continuous Data

In MIDI, data like Channel Pressure (Aftertouch),
Poly Pressure, Pitch Bend and most Controllers are
referred to as "Continuous Data" since they create
continuous changes in the sound (as opposed to
momentary, like Note On and Note Off).


Controller

This is a group of MIDI messages used for continuous
or momentary control of a synthesizer or similar.
Examples of standardised controller messages are:
Volume, Modulation wheel and Sustain pedal.


Data Filter

A MIDI Data Filter removes a certain type of MIDI Data,
either when recording, when playing back or for Thruput.


Decimal

This is our regular way of counting, using ten different
figures (0 to 9). See also Binary  and Hexadecimal.


Enhanced Mode
Enhanced Mode, 386 Mode

If you use Windows 3.1, you have the option of choosing
Enhanced Mode or Standard Mode (by typing "win/3" or
win/s" to launch Windows). Cubase requires Enhanced
Mode.


Event

An Event is a MIDI Message recorded into Cubase.
For example, there are Note Events, Pitch Bend
messages etc.


Frame Rate

Time Code runs at different Frame Rates, depending on
the medium. For film, the frame rate is 24. For video in
Europe it is 25. In USA, 30 or 29.97 frames per second
is the standard.


FSK Sync
FSK Sync, FSK

FSK stands for Frequency Shift Keying and is a method
of recording a sort of metronome to regular audio tape.
By then feeding this metronome (or "clock") back into a
drum machine or sequencer, its tempo will be synchronized

to tape. The main difference between FSK and time code

is that FSK is tempo dependant.


Hexadecimal

A way of counting based on sixteen numbers as opposed
to regular decimal counting which is based on ten
numbers (0 to 9). The hexadecimal numbers are 0 to 9
and then A (10) to F (15).


Instrument

You can define Instruments in Cubase so that you
can access the sounds in your synthesizers by name.
An Instrument definition consists of a MIDI Output
and a MIDI Channel.


MIDI Interface

This is a device which you connect to your computer and
which translates whatever signals the computer can accept
to and from MIDI. A MIDI interface has one or more
MIDI Inputs and one or more MIDI Outputs.


Lock Time

The time it takes for a device receiving time code to get
into perfect synchronization.


MIDI Channel

Most MIDI messages contain a MIDI Channel number. This
allows you to separate the information, so that one Track is
routed to one sound in one of your instruments. There are
16 MIDI Channels.


MIDI Clock

A fast "metronome" which can be transmitted between
MIDI devices. A device synchronizing to MIDI Clock will
automatically play in the same tempo as the device
transmitting the clock.


MIDI Files

These are files containing MIDI sequences (songs) in a
standardised format. If your sequencer (of brand X) can
"export" to MIDI Files and your friend's sequencer (of
brand Y) can "import" them, then you can share music
between the two of you!


MIDI Input

An input to which you feed MIDI signals. The MIDI Input
on a MIDI Interface can for example be used to record
MIDI data into a sequencer. A MIDI Input on a
synthesizer is used to send it for example the notes
it should play.


MIDI Output

An output to which a device sends its MIDI signals. The
MIDI Output on a MIDI Interface can for example be
used to transmit MIDI data from a sequencer. A MIDI
Output on a synthesizer is used to transmit for example
the notes you play on the keyboard. Many MIDI interfaces
have more than one Output.


MIDI Time Code
MIDI Time Code, MTC

A way of transmitting regular time code (SMPTE) via MIDI.


MIDI Volume

This is a MIDI message (Controller 7) used for
controlling the overall volume of a sound receiving
on a certain MIDI Channel.


Multimedia Extensions
Multimedia Extensions, MME

A part of Windows used to standardise MIDI and audio
handling. If you have an "MME driver" for your interface,
any "MME compatible" program can access it.


MROS

The MROS alternative on the MIDI Output and MIDI Input
menus in Cubase is used to route MIDI data from one
part of the program to another.


Non Registered Parameter Number
Non Registered Parameter Number, NRPN

This is a way of extending the number of Controllers. Using
NRPN you can control up to 16384 parameters on one
MIDI Channel!


Note Off

The MIDI message sent when you release a key. Contains
a velocity value which sometimes is used to indicate how
fast the key is released.


Note On

The MIDI message sent when you press a key. Contains
a velocity value which indicates how fast the key was pressed.


Pitch Bend

The MIDI message sent when you move the pitch
bend wheel or lever on your MIDI keyboard. It is
used to continuously change the pitch of the sound,
like when you bend the strings on a guitar.


Poly Pressure

Some keyboards have the ability to sense pressure
individually on each key. This is then transmitted via
MIDI as Poly Pressure. See also Channel Pressure.


PostScript

This is a page description language used to describe
how graphics and letters should be drawn on a page.
If, for example, a printer is PostScript compatible, it
can receive such a description of how a page should
look and print it. PostScript files (format "EPS" or
"EPSF") can be used to move high precision graphic
files between programs.


Program Change

This is a standard MIDI message used to select
Presets, Programs or Patches in your synthesizers.
Program Change numbers range from 1 to 128.


Registered Parameter Number
Registered Parameter Number, RPN

A group of standardised MIDI messages used to for
example set Master Tuning and Pitch Bend Range
via "remote control".


Resolution

The number of ticks per quarter note, in a sequencer.
The higher the resolution (the more ticks per quarter
note), the more precise the sequencer can capture
your performance.


Running Status

A way of compacting MIDI data by not repeating
redundant information. Some older MIDI equipment
can not handle this properly.


Time Code, SMPTE

Time Code (often referred to as SMPTE) is a way
of counting the frames in film and video. Time Code
can be transmitted in an audio cable and is then
used for example to synchronize sequencers to
video- or tape-recorders.


Standard Mode

If you use Windows 3.1, you have the option of choosing
Enhanced Mode or Standard Mode (by typing "win/3" or
win/s" to launch Windows). Cubase requires Enhanced
mode.


System Exclusive

A type of MIDI message which is partially standardised
(for example Sample Dump Standard) and partially left
open for manufacturers to send and receive any type of
data. Often "SysEx" is used to transmit the settings in
a device to for example a computer for storing or editing.


Ticks

Ticks is the smallest unit of measure for positions. First,
each measure is divided into beats. In 4/4 there are four
beats to a measure. Then each beat is divided into ticks.
There are always 384 ticks to each beat.


Mouse Editing
Value Editing

Wherever you see a value in Cubase, the following editing techniques apply:

You can point at a value and use the right and left mouse buttons to increase/decrease it.

If the value consists of several numbers (like positions) you can adjust each number individually as described above.

If you hold down [Shift], the value changes in larger steps.

If you hold down one mouse button and then press the other, the value scrolls faster.

If you hold down [Control], you can drag the mouse up and down to change the value.

If you double click, you can enter the value using the keyboard, and finish with  [Enter] or [Return].


Velocity

The velocity is part of a MIDI Note On message,
and is a measurement of how hard you hit the
key. Usually, higher velocity values result in
a louder and brighter sound.


VITC

A way of storing time code messages directly into
the picture in a video recording. Using VITC it is
possible to retrieve time code from the video even
in still frame.


Transport Controls

Click in the picture below to find out what the different buttons do.


Position Indicators

Song Position

This shows the Song Position as Bars, Beats and Ticks. Each can be adjusted using regular value editing, or press [P] to "open" the box for editing.

When you type in a Position you only have to specify as much as needed. Entering "5" only, for example, sets the Position to 5.1.0.

When you type in a Position you can add or subtract to the current position by preceding the entered value with a "+" or "-" sign.

You can set the Song Position to the values of the Locators, either by clicking on the black identification text, below the actual Locator values or by pressing [1] and [2] respectively on the numeric keypad.

You can memorize "Cue Points" on keys [3] to [8] on the numeric keypad by setting the Song Position, holding down [Shift] and pressing the desired key.

Pressing [9] on the numeric keypad takes you to the position you last stopped at.

Pressing [Home] moves the Song Position to the left side of the window.

Time Position

This shows the current Song Position in time code (SMPTE) format, divided like this: hours:minutes:seconds:frames.

Changing the value moves the Song Position. Values are also entered very much as with the Song Position box.

See also:

"Song Start" and "Time Display Offset" in the Synchronization dialog.

Song Position in the Arrange window


Locators

Using the Locators

The Locators are used for many things. Here are a few of them:

Recording from stop mode always starts at the Left Locator.

Automatic Punch in and out always happens at the Left and Right Locators.

The Cycle function makes the program repeat the section between the Locators.

Creating a Part by double clicking uses the Locators for boundaries.

Various editing operations and other functions only apply to the area between the Locators.

Setting the Locators

The values can of course be adjusted using regular value editing

You can press [L]  and [R] respectively to "open" each box for editing.

When you type in a Position you only have to specify as much as needed. Entering "5" only, for example, sets the Locator to 5.1.0.

You can set the Locators to the current Song Position, by holding down [Shift] and pressing [1] or [2] respectively on the numeric keypad.

You can select one Part or several and press [Alt Gr]-[P] to set the Locators to the Part's - or block of Parts' - boundaries.

Preprogramming Locators

1.	Set up the Locators as desired.

2.	Hold down [Shift] and press one of the Function keys ([F1] to [F10]).

3.	To recall the programmed settings, simply press the relevant Function key.


Tempo and Time Signature

Tempo

You can change the tempo directly on the Transport Bar, provided that the Master button is turned off (otherwise you edit the tempo from within the Master Track). This is done using regular value editing.

Time Signature

This can also be edited like any other value. Editing always affects the first Time Signature value in the Master Track.


Solo

When you click this button or press [S], you only hear the active (selected) Track.


Cycle

When this is activated, Cubase repeats the section between the Left and Right Locators over and over again.

You can also record inside the Cycle, to for example add more music on each lap.

See also:

Cycled Recording Modes and Functions.


Record Mode
Rec Mode

This button switches between Replace and Overdub when you click on it. Its key equivalent is [D].

Replace

In this mode, when you start recording, what you play now will overwrite what was previously on the Track.

Overdub

In this mode, music that you record is added to the existing music on the Track.


Punch
Punch In/Out

To Punch In automatically, proceed as follows.

1.	Set the Left Locator  to the Punch point.

2.	Activate the Punch In button.

3.	Rewind to some position before the Left Locator and start playback.

When the program reaches the Left Locator, recording is automatically activated.

To Punch Out automatically, proceed as follows:

1.	Set the Right Locator to the Punch Out point.

2.	Activate the Punch Out button.

3.	Start recording in any way you like, as long as it is before the Right Locator.

When the program reaches the Right Locator, recording is automatically deactivated.


Auto Quantize

When this button is activated, your recordings are automatically Over Quantized when you stop recording.

See also

Over Quantize


Click

When this is activated, you will hear a Metronome during recording and playback. The type of Metronome you get (computer beep or MIDI) depends on how things are set up in the Metronome dialog box.


Master

When this button is activated, Cubase follows the tempo and time signature changes in the Master Track.

When this button is deactivated, you can set the Tempo and Time Signature directly on the Transport bar.


Sync

If this button is activated, Cubase will synchronize to an external clock of some type, as set up in the Synchronization dialog.

When Sync is activated, Cubase will start automatically when it receives a proper sync signal, you don't have to click Play first.

Even if Sync is activated, you can play, rewind and record as usual, as long as no sync signal is coming in.


In/Out Indicators
Transport Bar In/Out indicators

These two indicators show whether the program is receiving and/or sending out MIDI data.


Rewind

This button moves the Song Position backwards. Its
key equivalent is [Page Down]. If you want to speed
up Rewinding, hold down [Alt].


Fast Forward (FF)

This button moves the Song Position forward. Its key
equivalent is [Page Up]. If you want to speed up FF,
hold down [Alt]. Move the mouse sideways to
change the speed. If you want to hear the music while
Fast Forwarding, hold down [Control] while clicking the
button.


Stop

Clicking Stop the first time, stops playback.

Clicking a second time moves the Song Position to the Left Locator (if the Song Position isn't already to the left of the Left Locator.

Clicking a third time moves the Song Position to the beginning of the Song.

The key equivalent for Stop is [space bar] or [0] on the numeric keypad.


Play

Playback always starts from the current position. The key equivalent for it is [Enter].


Record

Clicking Record from Stop mode activates recording with a count-in, starting from the Left Locator.

Clicking Record during playback punches in/out.

The key equivalent for Record is [*] on the numeric keypad.


Title Bar

The title bars in Cubase are standard Windows title bars. See your Windows documentation for more information. In the main windows in Cubase the title bars show information about the data in the Window:

The Arrange Window shows the title of the Arrangement.

The MIDI Editors show the name of the Track/Part and the "span" of the music being edited.

Logical Edit shows what will be affected (Parts, data in an editor etc).


Window Borders

Cubase window borders follow standard Windows rules. See your Windows documentation for more information.


Scroll Bars

Cubase scroll bars behave like all other Windows scroll bars, with one addition: some Cubase windows have magnification glasses at both ends.

By clicking on the "+" and "-" symbols you can zoom in and out on the data. You can also use the computer keyboard:

To Do This:	Press:

Zoom in horizontally	[H]

Zoom out horizontally	[G]

Zoom in vertically	[Shift]-[H]

Zoom out vertically	[Shift]-[G]


Control menu

The Control menus in Cubase are standard Windows Control menus, see your Windows documentation for more information.


Table Of Contents
Cubase Score For Windows

Welcome to the Cubase Score on-line Help. Below please find a list of "chapters". Click on the one you want more information on:

Table Of Contents

Window Handling

Menu Commands

Arrange Window

Groups

Key Edit

Drum Edit

List Edit

Score Edit

Mixer

Interactive Phrase Synthesizer

GM/GS Editor

Logical Edit

Master Track Graphical Editor

Master Track List Editor

Transport Bar

Modules


Window Handling - Table Of Contents
Window Handling

Table Of Contents

Title Bar

Window Borders

Scroll Bars

Control menu


Arrange Window - Table Of Contents
Arrange Window

Table Of Contents

To get help on the Arrange Window, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Track Operations

Track Columns

Inspector

Status Bar

Part Display

Tools


Inspector - Table Of Contents
Inspector

Table Of Contents

Opening the Inspector

Inspector Fields

Inspector Real Time Parameters


Groups - Table Of Contents
Working With Groups

You can pack a number of Parts, on several Tracks if desired, into a Group. This Group can then be used as a single Part in the same or another Arrange window. You can for example pack an entire string section (Violin, Viola, Cello etc), into Groups, one Group for the verse, one for the chorus, one for the bridge etc. By dragging Groups into an Arrange window, you can easily try out different variations on the arrangement.

Table Of Contents

Managing Groups

Using Groups on Group Tracks

Unpacking Group Parts


Key Edit - Table Of Contents
Key Edit

Table Of Contents

To get help on the Key Editor, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Status Bar

Info Line

Keyboard

Note Display

Tools

Controller Display

Ed Solo


Drum Edit - Table Of Contents
Drum Edit

Table Of Contents

To get help on the Drum Editor, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Status Bar

Drum Map

Info Line

Note Display

Tools

Controller Display

Solo button

Ed Solo


List Edit - Table Of Contents
List Edit

Table Of Contents

To get help on the List Editor, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Status Bar

Event Display

List

Tools

Insert Menu

Mask

Filters

Controller Display

Ed Solo


Score Edit - Table Of Contents
Score Edit

Table Of Contents

To get help on the Score Editor, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Status Bar

Do menu (Score specific Functions)

Score menu

Info Line

Note Display

Tools

Scale indicator

Page indicator

Symbols

Ed Solo


Mixer - Table Of Contents
Mixer

Table Of Contents

To get help on the Mixer, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Mixer Objects

Tools

Snapshots

Local menu

Mode Switch

Object Dialog


Interactive Phrase Synthesizer - Table Of Contents
Interactive Phrase Synthesizer

This card gives you a quick introduction to the different modules in the Interactive Phrase Synthesizer. More detailed information is found in the printed manual. Aim at the section of the window that you want to know more about and click.


Phrase Input

This module is used to select a Phrase to use as raw material. Phrases are created by converting Parts, using the Copy To Phrase item on the Edit menu. This module also shows the length of the Phrase and other information.


Interpreter

In this module, the MIDI Input and the Phrase get combined. The Mode menu is the main setting for determining the output.

The Hold, Loop and Retrigger buttons govern what should happen at the end of the Phrase, what should happen when you release the keys, etc.


MIDI Input

In this module you set how your playing should be handled. First of all you can set a range on the keyboard used for input to the IPS. Then you can decide whether your playing should also pass "Thru" the IPS, as is. Lastly, you can set a sort mode for the notes on the input.


Dynamics

This module is used to set how the dynamics of the output from the Interpreter should be affected, velocity-wise. By setting up the LFO, you can change the order of the velocity values coming from the interpreter. By using the Add/Sub field you can change the overall velocity.


Pitch

The LFO section of this module (LFO, Freq and Dens) is used to change the order of the pitches. The Pitch correction button and the Scale pop-up are used to restrict the output to a certain scale in a certain key. The Trans setting simply transposes the notes.


Rhythm

The LFO section of this module (LFO, Freq and Dens) is used to change the order of the rhythmic phrasing.  The Comp setting works a bit like changing the tempo. The Len and Q settings are used to restrict the Lengths and note positions to certain note values.


Modulator 1

This is used to modulate any parameter in the other sections. Which parameter to change is selected using the Dest pop-up. The minimum value for the parameter is set using the Min value. The type of modulation, the speed and the range are set using LFO, Freq and Ampl. You can also "quantize" the output rhythmically, using the Q pop-up.

There are two modulators, and this is the "first".


Modulator 2

This is used to modulate any parameter in the other sections. Which parameter to change is selected using the Dest pop-up. The minimum value for the parameter is set using the Min value. The type of modulation, the speed and the range are set using LFO, Freq and Ampl. You can also "quantize" the output rhythmically, using the Q pop-up.

There are two modulators, and this is the "second".


Functions

This module contains a pop-up menu with various functions all described in the printed manual.

The Active button turns both IPS A and B on/off. The Init button resets the selected IPS (A or B) to default settings.


Output

In this module you decide where the output from the IPS should go, to which MIDI Output, and which MIDI Channel. You can also set up a Program Change number to make the receiving unit select the correct program.


Global

This module is used for two things:

1. Storing IPS settings in so called Combis.

2. Selecting a Program Change number for the Thruput signal.


A/B Selectors and On/Off

There are actually two IPSes, A and B. All the Phrase, Interpreter, MIDI Input, Dynamics, Pitch, Rhythm and Output settings are made separately for each one.

By clicking the IPS A/IPS B switches you can decide which of the two to make settings for. With the "On" switches you turn each one on and off.

The counters in this module show when either IPS is actually "playing".


General MIDI/GS Editor - Table Of Contents
GM/GS

Table Of Contents

To get help on the GM/GS Editor, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Mode

Output

Controls


Logical Edit - Table Of Contents
Logical Edit

Table Of Contents

To get help on Logical Edit, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Filters

Processing

Functions

Quantize Value

Do It, Undo, Expert/Easy, Init and Exit

Presets


Master Track - Which Editor?

Excuse us, but we need your help on this one. Click on the editor you want help about:

Master Track Graphical Editor

Master Track List Editor


MasterTrack Graphical Editor - Table Of Contents
Master Track Graphical Editor

Table Of Contents

To get help on the Master Track Editor, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Window Handling

Status Bar

Info Line

Meter Ruler

Time Ruler

Time Signature Strip

Tempo Display

Meter Hitpoint Strip

Time Hitpoint Strip

Tools


MasterTrack List Editor - Table Of Contents
Master Track List Editor

Table Of Contents

To get help on the Master Track List Editor, click on one of the items in the list below.

Window Handling

Selecting a Time Format

Hiding Event Types

Creating and Editing Events

Moving Events

Deleting Events


Transport Bar - Table Of Contents
Transport Bar

Table Of Contents

To get help on the Transport Bar, either click in the picture below (aim at the section of the window that you want to know more about) or click on one of the items in the list below.

Transport Controls

Position Indicators

Locators

Tempo and Time Signature

Solo

Cycle

Rec Mode

Punch In/Out

Click

Master

Sync

In/Out indicators


Modules - Table Of Contents
Modules

Modules are additions to Cubase that come as separate files. Any Modules found by Cubase on startup will be presented in the Module Setup dialog. For a Module to be found, it should reside in a "MODULES" directory in your Cubase Directory and have the extension "DLL".

Table Of Contents

Setting Up Modules

The Modules menu


Menu Commands - Table Of Contents
Menu commands

Table Of Contents

File menu

Edit menu

Structure menu

Functions menu

Options menu

Modules menu

Score menu


File menu

New

Open

Close

Save Song

Save As

Revert To Saved

Import MIDI File

Export MIDI File

Print & Page Setup

Print

Preferences

Quit

File Quick Selection


Edit menu

Undo

Cut

Copy

Paste

Delete

Select All

Copy To Phrase

Edit

List Edit

Drum Edit

Score Edit

Mixer

GM/GS Edit

Get Info

Notepad

Logical Edit

Master Track


Structure menu

Create Track

Global Cut

Global Insert

Global Split

Copy Range

Remix

Mixdown

Create Part

Repeat

Cut Events

Show/Hide Groups

Build Group

Unpack Group


Functions menu

Over Quantize

Note On Quantize

Iterative Quantize

Analytic Quantize

Groove Quantize

Undo Quantize

Freeze Quantize

Setup Grooves

Logical Presets

Freeze Play Parameters

Legato

Length Size

Fixed Length

Delete Doubles

Delete Cont. Data

Reduce Cont. Data

Transpose/Velocity


Options menu

Chase Events

MultiRecord

Part Appearance

Follow Song

Record Tempo/Mutes

MIDI Setup

MIDI Filter

Input Transformer

Metronome

Synchronization

Remote Control

Setup Mixermaps

Reset Devices


Score menu

Edit Mode/Page Mode

Layout Layer Only

Staff Settings

Staff Presets

Grace Note

Find Grace Note

Build N-Tuplet

Explode

Move To Voice

Move To Staff

Tablature

Move To String

Quantize Note Off

Clef Symbol Palette

Note Symbol Palette

Graphic Symbol Palette

Dynamics Symbol Palette

Lines & Trills Symbol Palette

Other Symbol Palette

Layout Symbol Palette

Close All Symbol Palettes

Note Head

Text Settings

Page Mode Settings

Number Of Bars

Replace Text Font

Align

Clean Up Layout

Score Notes To MIDI

Auto Layout

Global Settings

MIDI Meaning

Drum Map

Show Invisible

Export Score

Select Range

Force Update


Windows menu

Cascade, Tile and Stack

Hide Transport Bar

Arrange Window List


Help not Found!

You have selected one of the items for which there is no help:

A Module menu, window or dialog box.

On-line help is not supported for modules.

A menu item which has a sub-menu.

Please select help on the items on the sub-menu instead.

A standard Windows item on a Control menu.

See your Windows documentation for information on Control menus.

If you have not done any of the above and are still reading this text, you could possibly have found an error in the on-line help. Please report this to your Steinberg disitributor.


Managing Groups

Creating a New Group

1.	Select the Parts the Group should consist of. They will all keep their relative positions within the Group

2.	Open the Build Group dialog.

3.	Enter a name and click New.

The Group appears in the Group List.

Adding Parts to the Group

1.	Select the Parts to be added. They will keep their relative positions and they will also keep their relative position in relation to the existing Parts in the Group.

2.	Select a Group in the Group List.

3.	Open the Build Group dialog.

4.	Click Add.

Replacing A Group

1.	Select the Parts to replace the existing, just as when creating a new Group.

2.	Select a Group in the Group List.

3.	Open the Build Group dialog.

4.	Click Replace.

The selected Parts have now replaced all the Parts that were previously in the Group.

Deleting a Group

1.	Make sure the Group List is visible.

2.	Press the mouse button over the Group name and drag up or down, past the top or bottom of the list.

3.	Release the mouse button.

Renaming a Group

1.	Double click on the existing name, in the Group List.

2.	Enter a new name and press [Return].

See also:

Using Groups on Group Tracks


Using Groups on Group Tracks

Creating a Group Track

1.	Create a regular MIDI Track (see Creating Tracks)

2.	Pull down the Track Class pop-up and select Group Track.

Dragging Groups onto the Track

To use a Group in the Group List on Group Track, proceed as follows:

1.	Make sure the Group List is visible.

2.	Press the mouse button over the Group name and drag to the left onto the Group Track.

3.	Release the mouse button.

The Group now appears as a Group Part on the Track. Group Parts can be manipulated just like other Parts, moved, duplicated, copied, pasted etc.

More details are found in the printed manual.

Building the Group Track in Real Time

1.	Select a Group Track.

2.	Start playback.

3.	Hold down the [Control] key.

4.	When the song reaches the correct position, click on the Part in the Group List.

The Group appears on the Group Track.

Unpacking Group Parts

You can pick a Group Part on a Group Track apart, into its components. See the card Unpack Group.


Open

This dialog is used to open all types of Cubase files. Click in the picture below to find out exactly what each item is.

See also:

File formats


File Name

On this line you can type in the name of the file to be opened. If you click on a file in the File List below, this line will be filled out automatically for you.


File List

This shows a list of the files in the current directory (specified to the left), which match the specified file type(s) (as selected from the pop-up below).


File Type

This lists the available file types. Exactly which options are available depend on which window you are in. Here's a brief description of Cubase's file types:

Suffix	Description

ALL	This loads a Song which contains a number of Arrangements, a Drum Map and a Setup.

ARR	This loads an Arrangement into the current Song. It will be visible in its own window. If you hold down [Command] while clicking on Open, a dialog box appears that allows you to replace the existing Arrangement or put the new Arrangement in the background. Regardless of which you choose, you can do this without interrupting the music. This makes it easy to load new music while playing, e.g. in a live situation.

PRT	This loads one or more Parts (depending on what was saved in the file) into the current Arrangement. If there's only one Part in the file, it will appear at the Left Locator, on the active Track. If there are several, they will be positioned as they were in the original Arrangement and they will occupy as many Tracks as needed.

DRM	This loads a Drum Map. Only one Drum Map at a time can be loaded.

GRV	This loads a new set of Grooves. Only one set of Grooves at a time can be loaded.

SET	This loads a Setup, a file with settings for Cubase. This will change various preferences in the program like the set of Instruments, Metronome and Sync settings, the Groove set etc.

From inside an editor, you can only load Drum Maps, Grooves and Setups.


Path

This shows the "path" to the current directory in the following format:
"drive\directory1\directory2" etc, where "directory 2" is inside "directory 1" which in turn resides on the "drive".

See your Windows manual for more info on paths.


Directory List

This shows the path (see above) in a graphic format. Double clicking on a directory or drive makes the list show the contents of that directory/drive and also makes that directory the current one. The file list (to the left) shows the files in the current directory.


Drive

This allows you to select one of your drives:

"A:" and "B:" are the floppy drives. Not all systems have a "B:" drive.

"C:" is normally the internal hard drive.

"D:" and upwards are either extra hard drives or other devices (like CD-ROM drives), or servers on a network.


OK Button

Clicking this button opens the specified file.


Cancel Button

Clicking this button closes the dialog without opening any file.


Save As

This dialog box allows you to Save to disk and specify a name and location for the file. Click in the picture below to find out exactly what each item is.

See also:

File formats


File Name

On this line you type in the desired file name (eight characters). If you click on a file in the File List below, this line will be filled out automatically for you, allowing you to quickly replace an existing file.


File List

This shows a greyed out list of the files in the current directory (specified to the right) that match the specified file type(s) (as selected from the pop-up below).


File Type

This lists the available file types. The choice of options available depends on which window you are in. Here's a brief description of Cubase's file types:

Suffix	Description

ALL	This saves the entire Song including all Arrangements, the Drum Map and the Setup.

ARR	This saves the active Arrangement only.

PRT	This saves one or more selected Parts. If no Parts are selected, then all Parts on the active Track are saved.

DRM	This saves the Drum Map.

GRV	This saves the Groove set.

SET	This saves the Setup, a file with settings for Cubase. This includes various preferences in the program like the set of Instruments, Metronome and Sync settings, the Groove set etc.


Path

This shows the "path" to the current directory in the following format:
"drive\directory1\directory2" etc, where "directory 2" is inside "directory 1" which in turn resides on the "drive".

See your Windows manual for more info on paths.


Directory List

This shows the path (see above) in a graphic format. Double clicking on a directory or drive makes the list show the contents of that directory/drive and also makes that directory the current one. The file will be saved in the current directory.


Drive

This allows you to select one of your drives for saving onto:

"A:" and "B:" are the floppy drives. Not all systems have a "B:" drive.

"C:" is normally the internal hard drive.

"D:" and upwards are either extra hard drives or other devices (like CD-ROM drives), or servers on a network.


OK Button

Clicking this button saves the specified file.


Cancel Button

Clicking this button closes the dialog without saving any file.


File Formats

Song

A Song file contains a number of things that can be saved individually also:

All Arrange windows and their Groups.

The Setup.

The Drum Map.

Arrangement

The Arrangement contains:

The contents of the Arrange window, including Groups that were created from Parts in that window.

The tempo setting on the Transport bar.

The Master switch setting.

The Solo switch setting.

The Time code Offset.

Part

One or more Parts and their contents. If several Parts are saved in one file, their internal relative start positions are kept.

Ghost Parts are saved as real Parts. Group Parts are not saved.

Drummap

All the Sounds in the map, their names and all settings for each of them.

Grooves

This contains  all the Grooves.

Setup

This contains  a number of settings in the Program so that you can configure everything to your own liking. This is what is saved:

Arrange Window and Menus:

All the Instruments

The tempo setting.

Locator positions.

All the On/Off buttons on the Transport bar.

Follow Song On/Off.

Chase Events On/Off.

Reset on Stop

All settings for Part Appearance.

All settings in the Metronome dialog box.

All settings in the Synchronization Dialog box.

All Input Transformation settings.

The Logical Edit presets.

Multi Record Mode.

Record Inputs.

All Cycle-Modes.

Tempo Recording On/Off.

All settings in the MIDI Setup and MIDI Filter dialog boxes.

The 16 Grooves.

The settings in the Preferences dialog box.

Separately for each editor:

Last tool used.

The Last chosen Controller in the Controller Display.

Most settings on the Status Bar.

Window size and position.

Magnification.

The position of all dividing lines.

The Display Filter setting (List Edit).

The MIDI Mixer:

All MIDI Mixer maps.

All Snapshots

The Interactive Phrase Synthesizer:

Send Program Change

External Program Change


Import MIDI File

This allows you to import Standard MIDI Files (SMFs).

Files of type 0 are loaded into Track 1, beginning at the Left Locator. It appears as one Part. To make the Track play back on all the MIDI Channels in that Part, set it to MIDI Channel Any.

Files of type 1 are loaded at the Left Locator and into as many Tracks as needed, beginning with Track 1.

In either case, the program will ask you if you want to load the file into the current Arrangement or into a new Arrangement.

The only non-MIDI Events that are recognized are Track names, Tempi and Time Signatures.

Merge

When you Import  a MIDI File, a dialog box asks you if you want to merge the music on disk with the current Arrangement.

If you click No, a new Arrangement is created. The file is loaded starting at 1.1.0

If you click Yes, the file is loaded into the current Arrangement, starting at the Left Locator Position. This allows you to load more music into the current Arrangement while the music is playing.

Click in the picture below to find out exactly what each item in the file dialog does.


File Name

On this line you can type in the name of the file to be opened. If you click on a file in the File List below, this line will be filled out automatically for you.


File List

This shows a list of the MIDI files in the current directory (specified to the left).


File Type

MIDI Files have the suffix "MID", so you don't need to worry about this pop-up when importing.


Path

This shows the "path" to the current directory in the following format:
"drive\directory1\directory2" etc, where "directory 2" is inside "directory 1" which in turn resides on the "drive".

See your Windows manual for more info on paths.


Directory List

This shows the path (see above) in a graphic format. Double clicking on a directory or drive makes the list show the contents of that directory/drive and also makes that directory the current one. The file list (to the left) shows the files in the current directory.


Drive

This allows you to select one of your drives:

"A:" and "B:" are the floppy drives. Not all systems have a "B:" drive.

"C:" is normally the internal hard drive.

"D:" and upwards are either extra hard drives or other devices (like CD-ROM drives), or servers on a network.


OK Button

Clicking this button opens the specified file.


Cancel Button

Clicking this button closes the dialog without opening any file.


Export MIDI File;MIDI File - Exporting
Export MIDI File

This allows you save your music as a Standard MIDI File (SMF).

If there is only one Track in the Song, Cubase creates a file of type 0.

If you have more than one Track, Cubase creates a file of type 1, containing all unmuted Tracks in the Arrangement.

Click in the picture below to find out exactly what each item in the file dialog does.


File Name

On this line you type in the desired file name (eight characters). If you click on a file in the File List below, this line will be filled out automatically for you, allowing you to quickly replace an existing file.


File List

This shows a greyed out list of the MIDI files in the current directory (specified to the left).


File Type

This is set to "MID" for MIDI Files.


Path

This shows the "path" to the current directory in the following format:
"drive\directory1\directory2" etc, where "directory 2" is inside "directory 1" which in turn resides on the "drive".

See your Windows manual for more info on paths.


Directory List

This shows the path (see above) in a graphic format. Double clicking on a directory or drive makes the list show the contents of that directory/drive and also makes that directory the current one. The file will be saved in the current directory.


Drive

This allows you to select one of your drives for saving onto:

"A:" and "B:" are the floppy drives. Not all systems have a "B:" drive.

"C:" is normally the internal hard drive.

"D:" and upwards are either extra hard drives or other devices (like CD-ROM drives), or servers on a network.


OK Button

Clicking this button saves the specified file.


Cancel Button

Clicking this button closes the dialog without saving any file.


Print & Page Setup

This dialog is the standard Windows Print Setup dialog. Details about it are found in your Windows documentation. The only things that Cubase adds are the Margin settings (the indents from the actual edges of the paper).

Default button

Many printers can't print all the way to the edges. When you click on the Default button, the Margins are automatically set to your printer's largest printable area.


Print

This is the standard Windows Printout dialog, allowing you to select which pages to print, how many copies of each etc. Please refer to your windows manual for more information.


Preferences

This dialog contains a number of overall settings for the program. If you set the Preferences and save a DEF.ALL Song or DEF.SET Setup in the same directory as Cubase, you will get the same Preference settings each time you launch the program. Click on each item in the picture below to find out the details.


Double Click Opens

This allows you to decide which Editor to open when you double click on a Part on a MIDI Track.


Autosave On/Off

When this is activated, the program will automatically save the song under the name "BACKUP.ALL" after you have been working on it for a given time (see the field below).


Autosave every "X" minutes

When Autosave is activated, this field is used to set how often the Song should be saved.


Crosshair On/Off

When this is activated, the mouse position will be indicated graphically by a crosshair consisting of two lines, one extending up onto the Position Ruler and the other going horizontally into the Track List.


Activity Display On/Off

When this is activated, you will have bar graphs along the left side of the Track list, showing output activity on each Track.


Play in Background On/Off

When this is activated, Cubase will continue to play even if another program is activated (put "in front of "Cubase). The disadvantage of this is that Cubase will then not "release" the MIDI interface for other programs to use. If you have several MIDI programs running at the same time you should probably keep this function turned off.


Dark Rulers

When this is activated, the rulers in the program will be black instead of white.


Fewer Alerts

If this option is checked, Cubase will show fewer Alerts. If you dont specifically want Fewer Alerts, you should leave this option inactivated. If you choose to activate Fewer Alerts, the following actions will be performed without Alerts:

Cancelling changes in the editors (pressing [Esc] on the computer keyboard).

Keeping appended Events when leaving the editors. This is done automatically.

Converting Ghost Parts to Real Parts when performing the Freeze Play Parameter function.

Creating Overlapping Parts.

Automatically shifting time signature Events on uneven Song Positions after a Global Cut or Global Insert.

Copying a Part on top of itself.


Exit

This button closes the dialog box.


Get Info

Arrange Window

To open this dialog, select one Part and select Get Info from the Edit menu. Click on each item in the picture below to find out the details.

Score Edit window

In Score Edit, this command works differently. Depending on what is selected, different dialog boxes will appear, allowing you to change properties of the selected object. A complete list of the objects and what dialog they open can be found in the "Score Layout and Printing" section of the printed manual.


Start

This is the Start Position of the Part. Changing it is the same as moving the Part.


End

This is the End Position of the Part. Changing it is the same as changing the length of the Part.


OK Button

Clicking this button closes the dialog.


Notepad

This utility allows you to type in text that you want saved with your Arrangement.


Repeat
Repeat (Structure menu)

This function repeats the selected Parts and lines up the copies after the original(s). The selected Parts are treated as one "block", and the relative spacing of the repeat is determined by the length of the entire "block" (the beginning of the first Part and the end of the last). Click on each item in the picture below to find out the details.

See also:

The Pencil Tool


Number Of Copies

Use this Field to decide how many copies you want of the Part(s).


Ghost/Real Copies

When this is activated, the copies will be "Ghost copies" of the copied Parts. That is, when you change anything in the original(s), the Ghosts are changed accordingly.


Cancel

Click this button to close the dialog without making any copies.


OK

Click this button to perform the repeat.


Build Group

This dialog is used to manage the contents in Groups. Click on each item in the picture below to find out the details.

See also:

Working With Groups


Name

In this box you can enter the name of the Group.


New

If you want a completely new Group, select a number of Parts in the Arrange window, open this dialog and click this button.


Cancel

Clicking this button closes the dialog without changing any Group at all.


Replace

If you want to replace the contents of a Group, proceed as follows: Select a number of Parts to make up the Group. In the Group list, select the Group to be replaced, open this dialog and click the Replace button.


Add To

If you want to add Parts to a Group, proceed as follows: Select a number of Parts to add to the Group. In the Group list, select the Group to add the Parts to, open this dialog and click the Add To button.


Setup Grooves

The Setup Grooves dialog is used for three things:

Selecting, renaming and editing Grooves.

Setting up the Strength and Dont Q values used by Iterative Quantize

Setting the Overlap value used by the Legato function.

These three functions have their own sections in the Setup Grooves dialog. Click on each item in the picture below to find out the details.

If you for example want to change a Groove, but also keep the original, unchanged version, proceed like this:

1.	Open the Groove you want to start from, in any editor.

2.	Select all notes and Copy them.

3.	Close the editor, and open the Setup Grooves... dialog again.

4.	Click on the New button. This creates a new Groove. Select it with the Groove pop-up.

5.	Open the editor again, with the new Groove selected.

6.	Paste in the copied notes, and edit them as you like.

7.	To change the name of the new Groove (its initially called NewGroove), double click on it in the Groove pop-up in the Setup Grooves dialog, and type in the new name.

See also:

Using Grooves


Groove Name and Select

From this pop-up you can select the Groove to be displayed and edited. This does not yet apply the Groove to the Parts. By double clicking on the name you can change it.


Time Signature

This is used to set the Time Signature of the Groove.


Length

This is used to set the length of the Groove, in bars.


Use Velocity

If this option is activated, Groove Quantize matches the velocity of the notes on which you apply it to that of the notes in the Groove Map.


New

Clicking on this button creates a new, empty Groove. The Groove appears in the pop-up menu under the name NewGroove.


Delete

This deletes the selected Groove.


Do it

Clicking on this button Groove Quantizes the selected music, using the settings in the dialog box. You can use this to try different Grooves without having to leave the Groove Setup dialog.


Edit

Clicking on the Edit button opens the editor that you have selected with the Editor pop-up. You can edit the Groove just like any rhythmic pattern, using the tools and functions of the editors.

The Groove will be played back via MIDI, allowing you to hear the timing of the notes.


Editor

This pop-up menu allows you to choose which editor (Key, List or Drum Edit) will open when you click the Edit button.


Strength

When you apply Iterative Quantize, this setting determines how far towards the note value the note is moved. If the Quantize value for example is set to 8th notes and this parameter to 50%, then the notes will be moved halfways towards the closest eighth note position.


Don't quantize

When you apply Iterative Quantize, this setting determines which notes will not be moved. If a note is already this many ticks away from, or even closer to the Quantize note position, it will not be moved.


Overlap

This section is used in conjunction with the Legato function. If this is set to positive values, it determines how many ticks the notes should overlap when you apply the Legato function. If it is set to negative values it determines the smallest gap between notes when you apply the Legato function.


OK Button

Clicking this button closes the Setup Grooves dialog.


Transpose Velocity
Transpose/Velocity

This dialog box allows you to transpose notes, map notes to certain scales and to process velocity in various ways. Click on each item in the picture below to find out what it does.

See also:

Which Events does the Function apply to?


Transposition On/Off

When this is activated, the notes will be transposed the set number of semitones (see below) when you click the Do button.


Amount of Transposition

When the Transpose function is activated (see above), this is used to set the number of semitones the notes should get transposed when you click the Do button.


Scale Correction On/Off

When this is activated, the notes will be shifted to the closest pitch in the selected Scale and Key (see below) when you click the Do button.


Scale Correction Key

This allows you to set a Key signature for the Scale correction.


Scale Correction Scale

This pop-up is used to set a scale to shift the notes to, when the Scale correction function is used.


Velocity Processing

This popup is used to decide for some type of Velocity processing:

Option	Description

No	No Velocity processing at all.

Compr./Expand	This takes two settings, Ratio and Centre, see below. On expansion (Ratios above 100%) velocity values lower than Centre are lowered, and those higher than Centre are raised. On Compression (Ratios below 100%), the opposite applies, velocities below centre are raised and velocities above are lowered.

Add/Subtract	This simply adds a fixed number (Amount - see below) to the existing velocity values. The Amount can be positive or negative.

Limit	This lets you make sure that no velocity values fall outside a given range (Lower and Upper values, see below). If they do, when you apply this function, they will be raised/lowered to exactly the Lower/Upper values.


Ratio/Amount/Lower

When "No" is selected from the pop-up above, this setting has no effect.

When "Compress/Expand " is selected from the pop-up above, this setting is used to specify the amount of compression/expansion.

When "Add/Subtract" is selected from the pop-up above, this setting is used to specify the amount to add to the existing velocity values. Negative values subtract velocity.

When "Limit" is selected from the pop-up above, this setting is used to specify the Lower Limit.


Center/Upper

When "No" is selected from the pop-up above, this setting has no effect.

When "Compress/Expand " is selected from the pop-up above, this setting is used to specify the value of the Centre velocity. You can either let the program find the average velocity and use that ("Average"), or you can specify a certain velocity value yourself (0 to 127).

When "Add/Subtract" is selected from the pop-up above, this setting has no effect.

When "Limit" is selected from the pop-up above, this setting is used to specify the Upper Limit.


Undo Button

Clicking this button undoes what you just did with the Do button.


Do Button

This button performs the actual processing. You can try out different types of processing and Undo the ones you don't like, without closing the dialog in between.


Exit Button

Clicking this button closes the dialog.


Part Background

This menu item opens up a standard Windows file dialog. Use this to locate and select a Windows Bitmap (BMP) file, select it and click OK. This bitmap will then be used as a background in the Part Display in the Arrange window.

To get started, check your "windows" directory for the standard Windows background bitmaps.


MIDI Setup

This dialog allows you to make basic MIDI settings, activate MIDI Interfaces etc. Click on each item in the picture below to find out what it does.


MIDI Thru Active

When this is activated, signals coming in via MIDI in will automatically be "echoed" to the Track's MIDI Out. This is necessary if you for example want to record yourself playing one synthesizer keyboard but are using a connected sound module as sound source.
If possible this setting should always be activated, and your keyboard set to Local Off. See the printed manual for more details.


MIDI Thru Off Channel

If MIDI Thru (above) is activated this setting still prevents certain MIDI Channels from being "echoed". This should only be used with older keyboards which do not have a Local Off setting. See the printed manual for more details.


Controller Mapping - From

Cubase can convert any type of Controller into any other, in realtime and while the messages are being recorded. This field allows you to select which Controller to convert.


Controller Mapping - To

When you have selected a Controller to convert, using the field above this one, use this field to specify which Controller to convert into.


Reset Controller Mapping

This resets the Controller From and To settings (see above), so that no Controller conversion takes place.


Inputs Enable

This allows you to make any combination of MIDI Inputs active for recording. Exactly what options appear here of course depends on what MIDI Interfaces you have installed. One alternative is always there, though - MROS.


Groups Take Part Mute

When this is deactivated, Parts in a Group are played back even if the Track with the original Parts is muted. When you want to bring Parts in and out of a Group to try out an arrangement, deactivate this option.


Note Off

When this is activated, true Note Off messages are sent out instead of Note On messages with velocity 0. You might have to activate this with some very old MIDI equipment.


Reset On Track Change

When this is activated, the following messages are "reset" for the Track when you switch to another Track:

 Pitch Bend

 Modulation

 Pressure


Reset On Part End

When this is activated, the following messages are "reset" when a Part ends:

 Pitch Bend

 Modulation

 Sustain Pedal

 Channel Pressure


Reset On Stop

When this is activated, the following messages are "reset" each time you stop:

 Pitch Bend

 Modulation

 Channel Pressure

"All Notes Off" and "Reset all Controllers" messages are also sent out.


Note On Priority

When this is activated, Note On messages are always given absolute priority over other messages, during playback. This is to ensure tight timing regardless of heavy use of continuous data.


Length Correction

When this is activated, there is always a short period of time between a Note Off and a Note On with the same pitch and on the same MIDI Channel. If you experience lost notes on a synthesizer when you send it notes with very short lengths, raise this figure.


Play Parameter Delay

This parameter allows you to set a (pre)delay for the transmission of Play Parameters (as set up in the Inspector). Many MIDI units take some time to react to for example Program Change and Bank Select. If your unit "chokes" when it receives a Program Change, try raising this value.


Exit Button

Clicking this button closes the dialog.


MIDI Filter

This dialog is used to prevent certain MIDI messages from being recorded and "thruput". Click on each item in the picture below to find out what it does.


Record Filters

Activating any of these options prevents that type of MIDI message from being recorded. It will, however, be thruput, and if already recorded, it will play back normally.


Thru Filters

Activating any of these options prevents that type of MIDI message from being thruput. It will, however, be recorded and played back normally.


Channel Filters

By activating any of the options, MIDI messages on that MIDI Channel will neither be recorded, nor thruput. Already recorded messages will, however, be played back normally.


Controller Filters

Setting any of these four fields to a certain MIDI Controller (as opposed to "No Ctrl"), prevents Controller messages of that type from being recorded or thruput. Already recorded messages will, however, be played back normally. Since there are four fields you can filter out any four Controllers of your choice.


OK Button

Clicking this button closes the dialog.


Input Transformer

This dialog box is used to selectively filter out and change incoming MIDI data, before it gets recorded. The dialog box is very much similar to Logical Edit. The basic method is this:

1.	Select one of the four transformers, by clicking on the buttons 1 to 4. The dialog box displays the particular transformer's current settings.

2.	Activate that Transformer, using the check box below the number button.

3.	Set up the Filtering.

4.	If needed, set up the Processing.

5.	Select Filter or Transform for the pop-up Functions menu.

The four transformers operate in series. Data filtered out by the first module will never reach the second, etc.

Click on each item in the picture below to find out what it does.

Please also refer to the MIDI processing and filtering in Cubase:

Logical Edit.

Controller Mapping in MIDI Setup.

The MIDI Filter dialog box.


Event Type Condition

Setting	Explanation

Ignore	Events will be processed regardless of their type.

Equal	Only Events of one certain type will be processed (the Event type specified below).

Unequal	All Events but those of a certain type will be affected.


Value 1 Condition

Setting	Explanation

Ignore	Events will be processed regardless of their Value 1.

Equal	Only Events with one specific Val1 value will be processed (the value specified below). For notes, for example, this means notes with a certain Pitch. For Controllers it means the Controller type.

Unequal	All Events but those that have a certain Val1 value will be affected.

Higher	Events that have a Val 1 value that is higher than the specified value will be affected.

Lower	As above, but a lower value.

Inside	Events that have a Val1 value inside the specified range will be affected.

Outside	As above, but outside the specified range.


Value 2 Condition

Setting	Explanation

Ignore	Events will be processed regardless of their Value 2.

Equal	Only Events with one specific Val2 value will be processed (the value specified below). For notes, for example, this means notes with a certain velocity. For Controllers it means the Controller "amount".

Unequal	All Events but those that have a certain Val2 value will be affected.

Higher	Events that have a Val2 value that is higher than the specified value will be affected.

Lower	As above, but a lower value.

Inside	Events that have a Val2 value inside the specified range will be affected.

Outside	As above, but outside the specified range.


MIDI Channel Condition

This refers to the MIDI Channel of each Event, not the MIDI Channel setting of the Track!

Setting	Explanation

Ignore	Events will be processed regardless of their MIDI Channel.

Equal	Only Events on one specific MIDI Channel will be processed (the channel specified below).

Unequal	All Events but those that are on a certain MIDI Channel will be affected.

Higher	Events that are on a MIDI Channel that is higher than the specified number will be affected.

Lower	As above, but a lower value.

Inside	Events that are on any MIDI Channel inside the specified range will be affected.

Outside	As above, but outside the specified range.


Event Type "Value"

If you have selected "Equal" or "Unequal" in the pop-up above, this pop-up is used to decide which type(s) of MIDI Event(s) that condition should apply to.


Value 1 Value Range

This is used to specify the value for the condition in the pop-up above. If you for example want to process notes with a certain Pitch, you set the pop-up to "Equal" and specify the note number here (C3=60 etc).

If the Condition pop-up above is set to Ignore, the settings have no relevance (and are therefore greyed out).

If the Condition pop-up is set to Equal, Unequal, Higher or Lower, only the upper field is used.

If the Condition pop-up is set to Inside or Outside, both fields are used to specify a range.


Value 2 Value Range

This is used to specify the value for the condition in the pop-up above. If you for example want to process notes within a certain velocity range, you set the pop-up to "Inside" and specify the two velocity values here.

If the Condition pop-up above is set to Ignore, the settings have no relevance (and are therefore greyed out).

If the Condition pop-up is set to Equal, Unequal, Higher or Lower, only the upper field is used.

If the Condition pop-up is set to Inside or Outside, both fields are used to specify a range.


MIDI Channel Value Range

This is used to specify the value for the condition in the pop-up above. If you for example want to process notes on a certain MIDI Channel, you set the pop-up to "Equal" and specify the MIDI Channel here.

If the Condition pop-up above is set to Ignore, the settings have no relevance (and are therefore greyed out).

If the Condition pop-up is set to Equal, Unequal, Higher or Lower, only the upper field is used.

If the Condition pop-up is set to Inside or Outside, both fields are used to specify a range.


Event Type Processing

Operation	Explanation

Keep	The Events will stay the same type as they are.

Fix	The Events will be transformed into another type. Use the pop-up below to decide which type of Event to turn them into.


Value1 Processing

Operation	Explanation

Keep	The Value1 stays as is. For notes for example, it means their pitch is not affected at all.

Plus	A value is added to the existing Value 1. Which value to add is specified in the field just below. For notes for example, this means they get transposed a number of semitones. For controllers it would mean transforming into another controller type (from Modulation to Breath Controller, by adding "1", for example).

Minus	A value is subtracted from the existing Value 1.

Fix	The existing Value 1 is simply replaced by another value, specified in the field just below. Applying this to notes, for example, would make them all get the same pitch.

Value 2	This copies the Event's existing Value 1 to its Value 2. Applying it to notes, for example copies the note number (pitch) to the velocity). No number needs to be specified below.

ScaleMap	This works like the Scale Corrections in the Transpose/Velocity dialog.


Value 2 Processing

Operation	Explanation

Keep	The Value2 stays as is. For notes for example, it means their velocity is not affected at all.

Plus	A value is added to the existing Value 2. Which value to add is specified in the field just below. For notes for example, this means they get a higher velocity. For controllers it would mean adding to the amount.

Minus	A value is subtracted from the existing Value 2.

Fix	The existing Value 2 is simply replaced by another value, specified in the field just below. Applying this to notes, for example, would make them all get the same velocity.

Value 1	This copies the Event's existing Value 2 to its Value 1. Applying it to notes, for example copies the velocity value to the note number (pitch). No number needs to be specified below.


MIDI Channel Processing

Operation	Explanation

Keep	The MIDI Channel stays as is.

Plus	A value is added to the existing MIDI Channel value.

Minus	A value is subtracted from the existing MIDI Channel value.

Fix	The existing MIDI Channel value is simply replaced by another value, specified in the field just below.

For MIDI Channel processing to have any effect, the Part/Track must be set to MIDI Channel Any!


Event Type Value(s)

If you have selected "Fix" in the pop-up above, this pop-up is used to decide which type(s) of MIDI Event(s) to transform the Events into.


Value 1 Value(s)

This is used to specify the values for the processing in the pop-up above. If you for example want to transpose notes by a perfect fifth, you set the pop-up to "Plus" and specify "7" in the top field.

If the Processing pop-up above is set to Keep, Invert, or Value 2 the settings have no relevance (and are therefore greyed out).

If the Processing pop-up is set to Plus, Minus or Fix, only the upper field is used.

If the Processing pop-up is set to ScaleMap, both fields are used.


Value 2 Value(s)

This is used to specify the values for the processing in the pop-up above. If you for example want to increase the velocity of notes, you set the pop-up to "Plus" and specify a positive number in the top field.

If the Processing pop-up above is set to Keep, Invert, or Value 1 the settings have no relevance (and are therefore greyed out).

If the Processing pop-up is set to Plus, Minus, or Fix, only the upper field is used.


MIDI Channel Value(s)

This is used to specify the values for the processing in the pop-up above.

If the Processing pop-up above is set to Keep the settings have no relevance (and are therefore greyed out).

If the Processing pop-up is set to Plus, Minus, or Fix, only the upper field is used.


Select Buttons

There are actually four Input Transformers, not one. When you want to make settings for one of those four, you use these buttons to select it. The one selected is the one displayed in the dialog box.


Activation Check Boxes

These are used to turn each of the four Input Transformers on/off.


Functions menu

Function	Description

Filter	The Events that are "caught" by the Filters never "reach Cubase" at all.

Transform	The Events that are "caught" by the Filters get their values transformed according to the settings in the Processing section. This does not create any new Events, it only changes existing ones.


Init and Exit

Button	Description

Init	This resets all settings to default values.

Exit	This closes the Input Transformer.


Metronome

The Metronome dialog is used for three things:

To set up how the program should behave when you activate recording (Precount, Prerecord and Preroll).

To set up the Beep metronome (that uses the computer's sound).

To set up the MIDI Metronome (that plays a click on one of your MIDI instruments).

Click in the picture below to find out more about each item.

See also:

Click button


Precount (Metronome)
Precount

When this is activated, there will be a precount
(count-in) before recording commences.


Bars (Metronome)
Bars

Use this to set the length of the Precount (in Bars).


From Mastertrack (Metronome)
From Mastertrack

When this is activated, the Precount will be in the
time signature set in the Master Track.


Signature (Metronome)
Signature

If "From Master Track" is not activated, you can use
these fields to set a time Signature for the Precount.


Prerecord (Metronome)
Prerecord

If this is activated, Cubase will record even during
the Precount (but not before position 1.1.0).


Preroll (Metronome)
Preroll

When this is activated, Cubase starts playback
from a position one or more bars back when you activate
recording, instead of providing a "silent" Precount.


Beep (Metronome)
Beep

When this is activated, the Metronome will be heard
as a "beep" from the computer's built in sound.


MIDI Click (Metronome)
MIDI Click

When this is activated, the Metronome will play back

via MIDI.


Note Velocity and Channel (Metronome)
Note, Velocity and Channel

These fields are used set up which MIDI Channel note numbers and
velocities that should be used for the MIDI metronome:

Use this:	To set:

High Note	The MIDI note number for the downbeats.

High Velocity	The velocity value for the downbeats.

Low Note	The MIDI note number for all other Metronome "clicks".

Low Velocity	The velocity value for all other Metronome "clicks".

Channel:	The MIDI Channel for all Metronome "clicks".


Output (Metronome)
Output

Use this to select a MIDI Output for the MIDI Metronome.


OK (Metronome)
OK

Click this button to close the dialog box
and make the changes permanent.


Synchronization

This dialog is used to set up everything that has to do with Cubase's sync to external sources such as tape recorders, drum machines, other sequencers etc. Click in the picture below to find out more about each item.


Time Code Base

This pop-up allows you to decide where Cubase's time base (not the tempo base) should come from. The options are:

Option	Description

Internal	In this mode, the program uses the computer's internal clock, not any external source.

MTC	In this case, Cubase adapts itself to time code coming in via the specified MIDI Input, in MIDI Time Code format.

Devices	On this menu you might find a number of named devices, that you have connected to your computer and which are capable of handling time code. Examples of such devices are the Steinberg SMP-II, MotU MIDI Time Piece and various tape recorders. If you select one of these options Cubase adapts itself to time code coming in from this device.


From Input

If you have selected MTC or Devices from the pop-up above, you will probably need to specify exactly where the time code is coming, for example via which MIDI Input. The options on this pop-up of course vary accordin to which MIDI Interfaces and other devices that are installed.


Tape Control Output

If you are using a tape recorder which can be controlled from Cubase, via MIDI, you use this pop-up to tell the program to which MIDI Output you have connected it.


Frame Rate

Time Code coming in to, and emanating from Cubase always runs at a certain Frame Rate. You use this pop-up to tell the program which Frame Rate to expect.


Tempo Base

This pop-up allows you to decide where Cubase's tempo should come from. The options are:

Option	Description

Internal	In this mode, the program uses the tempo set on the Transport Bar or in the Master Track.

MIDI Clock	In this case, Cubase plays in the tempo of the incoming MIDI Clock coming in via a MIDI Input. The Tempo set on the Transport Bar and in the Master Track then have no relevance. Use this mode when you want to tempo sync Cubase to for example another sequencer or a drum machine.


From Input

If you have selected MIDI Clock from the pop-up above, you will need to specify exactly from where the MIDI Clock is coming in, from which MIDI Input. The options on this pop-up of course vary according to which MIDI Interfaces you have installed.


Sync Out MIDI Time Code

This menu option allows you to transmit MIDI Time Code from Cubase to other devices, regardless of whether Cubase is synced to external devices or not. This menu is then used to specify to which MIDI Output to send the sync. The options on this pop-up of course vary according to which MIDI Interfaces you have installed.


Sync Out MIDI Clock

This menu option allows you to transmit MIDI Clock from Cubase to other devices, regardless of whether Cubase is synced to external devices or not. This menu is then used to specify to which MIDI Output to send the sync. The options on this pop-up of course vary according to which MIDI Interfaces you have installed.


Write Time Code

Some devices, which can generate MIDI Time Code, can be operated directly from within Cubase. If this option is available, the Start button will be black (not greyed out).

1.	Select a rate from the Frame Rate pop-up above this section.

2.	Set a start frame in this section of the dialog.

3.	Click the Start button.


Song Start

When Cubase is synchronized to time code (see the SMPTE Sync field in this dialog) it needs to know which time code frame should correspond to position 1.1.0 in the Song. In other words, you adjust this value to make Cubase start at the right position in the "film". If you for example set this to 00:00:05:00:00, Cubase will start at a position five seconds in from the time code's beginning.


Time Display

Normally, the Time position on the Transport bar start counting at "frame zero", even if you have adjusted the Songstart value. By adjusting this value you can change that. If you for example set this to the same value as Songstart (see above) the Transport Bar will show the true positions of the incoming time code.


Bar Display

Here you can enter the bar number for the first bar in the Song. By setting this to 0, or negative numbers, the Song can begin before 1.1.0, for creating upbeats and similar.


Lock Time

Using this field you can set how many frames of "correct" time code Cubase should receive before  attempting to "lock up" (synchronize) to incoming time code. If you have a tape recorder with a very short start up time, or if you synchronize to a hard disk recording system, you may want to lower this figure.


Dropout Time

If Cubase detects errors in the incoming time code, it will stop. However, one or a few "bad" time code frames in a row are not unusual, and should not lead to a stop. By adjusting this value you can set how many "bad" time code frames in a row Cubase should allow before stopping. Also, the lower this number, the quicker Cubase will stop after you have stopped your tape recorder.


Detect Frame Change

If this option is ticked, Cubase will automatically adapt to changes in the frame rate of the incoming time code.


OK button

This button closes the dialog box.


Remote Control

This dialog is used to set up and activate the Remote Control function which allows you to activate many of Cubase's functions from a standard MIDI keyboard. Click in the picture below to find out more about each item.


MIDI Input

On these pop-ups you can decide what type of MIDI message should activate the Function.

Option	Description

Note	This allows a certain MIDI key to activate the function. Please note that this requires you to also use the Remote Key function.

Controller	This allows you make a certain MIDI Controller message activate the function.

Prog. Change	This make a certain Program Change number activate the function.


MIDI Input Specification

After you have selected a type of MIDI message from the pop-ups, you have to use these fields to specify exactly which key, which controller message or which Program Change number should be used to activate this particular function.


Functions

This column simply lists the functions in Cubase that can be activated via remote control.


Remote Key On/Off

If you have set up any function to be activated by pressing keys, you need to activate this and set up a Remote key (see the field to the left).


Remote Key

When you use keys on your MIDI keyboard to activate functions, you need to specify a "master" remote key here.
To actually activate the function, hold down the "master" remote key and press the key that activates the function.


Remote Active

This is the master switch for the Remote Control function. When there's no tick mark, no functions can be activated via Remote Control.


Exit button

This button closes the dialog box.


Setup Mixermaps

This dialog is used to manage which eight mixer maps should be loaded. Click in the picture below to find out more about each item.


Mixer Map List

This shows the currently activated Mixer maps and how many objects they contain. To Load, Save or Remove a map, click on it in the list and use the buttons.
To actually use a mixer map in the list, create a Mixer Track and select the desired mixer map for it, using the Output column in the Track list. Then create a Part on the Track and double click on it.


Load button

This loads a mixer map from disk into the "slot" selected in the list.


Save button

This saves the mixer map selected in the list, to disk.


Remove button

This removes the selected mixer map from the list.


Exit button

This button closes the dialog box.


Staff Settings

This dialog is used to set up how the Score Editor should display (interpret) the MIDI notes, to make the score as legible as possible.Click in the picture below to find out more about each item.


Staff Mode

This menu item allows you to select one of three modes for the staff:

Option	Description

Single	This is the mode to use when the Track is for example a simple lead or bass line.

Split	This mode allows you to set up a piano staff with a fixed split point. All notes below the split will appear on the lower staff and vice versa.

Polyphonic	This is the most advanced option which allows you to set up polyphonic voicing on a single or split (piano) staff. See the printed documentation for details.


Split Point

When Split is selected from the Staff Mode pop-up, this field is used to set the actual split point.


Edit button

When Polyphonic is selected from the Staff Mode pop-up, this allows you to open the Polyphonic Voicing dialog.


Display Quantize Settings

These settings are used to make the score more legible on screen. By setting the values you "inform" the program about how you want the note values interpreted. These settings only affects how notes are displayed, not how they play back.

Option	Description

Note Quantize	Set this to the smallest note value you want displayed (the smallest actual note value in your score).

Rest Quantize	Set this to the smallest rest value you want displayed.

Auto Quantize	Set this to "None" if your music only contains straight notes or triplets.

Set this to Distance if your music contains mixed straight notes and triplets and you think the distance between the notes are correct but that the part is played ahead of, or behind the beat.

Set this to Position if you have mixed straight notes and triplets and the part is fairly precisely played or entered "by hand".

Dev.	If you have Auto Quantize set to Position, turning on "Dev." (Deviation) might help the program recognise imprecisely played notes.

Adapt	If this is activated, and the program finds a triplet, it "guesses" there is a higher probability that there are more triplets "surrounding it". Turn this on if not all triplets are found by the program.


Interpretation Flags

These settings only affect how notes are displayed, not how they play back.

Option	Description

Clean Lengths	When this is activated, slightly short notes will be displayed as longer, to avoid unwanted rests.

No Overlap	If one note starts before another has ended (they overlap) the score will be less legible (unless you use Polyphonic voicing). Turning on No Overlap "cuts off" one note where the next starts.

Syncopation	When this is off, the program adds ties to long notes extending over beats. When it is on, it doesn't.

Shuffle	When this is on, the program displays groups of for example a quarter note triplet, followed by an eighth note triplet as two regular eighth notes.


Key and Clef

This allows you to make initial Key and Clef settings for the staff.

Option	Description

Clef Scroll Bar	Use this to select a clef for the staff.

Key Scroll Bar	Use this to select a key for the staff.

Auto Clef	When this is activated, the program will automatically select a bass or treble clef, depending on the pitches of the notes.

Lower Staff	If you have a split or Polyphonic system with two staves, this allows you to decide which you are making key and clef settings for, the lower staff (activated) or the upper (deactivated).


Staff Presets

Staff Presets allow you to store and name settings you have made in the Staff settings dialog, so that you can reuse them on other material later.

This section of the Staff Settings dialog allows you to Create, Apply, Rename, Copy and Delete Staff Presets. See the printed documentation for details.


Previous

If you are editing multiple Tracks, this allows you to step to the previous Staff (Track) to view and make settings for that.


Next

If you are editing multiple Tracks, this allows you to step to the next Staff (Track) to view and make settings for that.


Staff Options

Clicking this button opens the Staff Options dialog.


Cancel

This closes the dialog without making any changes to the staff.


OK

This closes the dialog and applies the changes to the staff.


Find Grace Notes
Staff Functions - Find Grace Notes

This dialog is used to automatically convert "short" notes to grace notes. The dialog allows you to specify what should be considered as a "short" note in ticks. Click OK to perform the conversion.

See the printed documentation for details on grace notes.


Build N-Tuplet
Staff Functions - Build N-Tuplet

This dialog is used to create N-Tuplets. Detailed information on how to create n-tuplets is found in the printed documentation. Click in the picture below to find out more about each item in the actual dialog.


Start

This is used to specify where the first note in the tuplet group is located.


End

This is used to specify where the last note that should belong to the tuplet group is currently located (it is not used to specify the length of the resulting tuplet!).


Type

This is used to specify the type of tuplet. "7let", for example, means a septuplet.


Over

This is used to specify the final length of the tuplet, as a note value.


Change Length

If this is activated, the program will change the lengths of the notes to exactly the note value the tuplet indicates. If this is not activated, the length of the notes is not changed in any way.


Text

This allows you to specify a text above the tuplet, for example "7" for a septuplet.


Cancel

Clicking this button closes the dialog without creating any tuplet.


OK

Clicking this closes the dialog and creates the tuplet.


Explode
Staff Functions - Explode

This dialog is used to turn one Track (staff) into either a number of new polyphonic voices or to new Tracks (for example to create individual Tracks from a polyphonic vocal score). Click in the picture below to find out more about each item.


Notes to

The options on this are Polyphonic Voices and New Tracks. If you select Polyphonic Voices, this dialog performs the same function as the Polyphonic Voices dialog. If you select New Tracks, the "extracted" notes are put into new Tracks.


Number of New Tracks

This allows you to specify the number of new Tracks to be created. Generally, this should be set to number of "lines" in the score.


Split Note

If you want notes above a certain note (the split note) to be moved to a separate Track, activate this option and set up a split note. By for example setting "Number of New Tracks" to 2, you can extract the left and right hand in a piano recording to one Track each.


Lines to Tracks

When this is activated, the program tries to put each line in the score on one Track each.


Bass to Lowest

If this is activated, the program automatically finds the lowest notes throughout the part and puts them on their own Track.


Cancel

Clicking this button closes the dialog without "Exploding" the staff.


OK

Clicking this button closes the dialog and performs the "Explode".


Tablature
Staff Functions - Tablature

This dialog is used to convert a regular score to tablature.

1.	If you only want to convert a section of the Track, use the "To" menu to specify which.

2.	Make sure the notes in the specified section are actually within the range of the desired fretted instrument.

3.	Select Tablature from the Staff Functions menu.

4.	Fill out the dialog box and click OK.

For more details, see the printed documentation.

Click in the picture below to find out more about each item in the dialog.


Instrument

This pop-up is used to select one of the pre-defined instruments.


Mode

This is used to actually activate the Tablature mode for the staff.


String 1 to 6

This is used to adjust the open tuning of each string, if you are scoring for an instrument tuned in a non-standard way.


No Stems/Rests

Activating this creates notes without stems and hides all rests.


MIDI Channel 1 to 6

If this is activated, the program will look at the original MIDI Channel values for each string and use this information to decide on which "string" each note should be placed. See the printed documentation for details.


OK

Click this button to close the dialog.


Quantize Note Off
Staff Functions - Quantize Note Off

This dialog is used make the ends of notes line up with even rhythmic values, without affecting the start points. The dialog also allows you to add or subtract from the notes lengths, to for example create legato playing with "gaps" or overlap. The function is applied like any other quantizing.


Clef Palette
Symbol Palettes - Clef

This symbol palette is used to insert key-, clef- and time signature changes into the score.


Note Symbols Palette
Symbol Palettes - Note Symbols

This symbol palette is used to insert note symbols, that is, symbols that each are directly tied to a certain note, like accents, staccato etc.


Graphic Symbols Palette
Symbol Palettes - Graphic

This symbol palette is used to add notes and rests as "graphic" symbols which do not play back via MIDI.


Dynamics Palette
Symbol Palettes - Dynamics

This symbol palette is used to add crescendo and decrescendo symbols, slurs and ties. It also allows you to add dynamic symbols.


Lines & Trills Palette
Symbol Palettes - Lines & Trills

This allows you to add various lines, trills, arpeggios, octave indications and other symbols.

Note that the arpeggios, hand indications and strum symbols are all note dependant - that is, they must appear in front of a note or chord.


Other Palette
Symbol Palettes - Other

This allows you to add various type of text (lyrics and "regular"), guitar symbols, chord symbols tempo indications, repeats etc.


Layout Palette
Symbol Palettes - Layout

All the symbols in this palette are for the Layout layer. See the printed documentation for an explanation of this concept.


Text Settings

This dialog is used to define the look of text you add to the score.

To specify the look of text before you add it, open this dialog and fill it out before adding the text.

To change the text of text you have already added, select the text, open this dialog, make the settings and click OK.

Click in the picture below to find out more about each item.


Font

This menu lists the fonts (typefaces) installed on your computer. For more information on fonts, see your Windows manual.

The "Cubase" and "NChords" fonts are special fonts for the symbols and chords in Cubase, and should normally not be used for regular text.


Size

This allows you to specify a point size for the text.


Style Options

The check boxes and pop-up menu in this section allow you to further tailor the look of the text. To find out what each one does to the text, apply them and check the sample text in the middle of the dialog.


Text Sample

This section show you what the text will look like with the current font, size and style selections.


Cancel

This closes the dialog without making any changes.


OK

This closes the dialog and applies the settings you have made.


Page Mode Settings
Format - Page Mode Settings

This dialog is for two things:

.	For making a number of settings only applied in the Score Editor's Page mode.

.	For handling Layouts.

See the printed documentation for more on the concept of Layouts.

Click in the picture below to find out more about each item.


Arrangement

This is for Layouts. It allows you to select another open Arrangement which contains a Layout that you want to apply to this Arrangement.


Layout list

This is for Layouts. The list contains the Layouts in the selected Arrangement. The currently used Layout is indicated by a star. To use a Layout, select it and click Get Layout or Get Form Only.

You can rename a Layout by double clicking on it.


Track list

This is for Layouts. The list shows which Tracks are part of the selected Layout by marking them with a ">" symbol.


Page Mode Settings

Option	Description

Spacing	Adjusts the spacing of notes within a measure. This can be set to Regular (recommended for melody lines and syncopated material), Optimize (recommended for chord parts and non-syncopated parts) or Equal (spacing is always proportional to note value).

Multi Rests	Set this to the smallest number of empty bars you want replaced by a multi rest symbol.

Size	Changes the size of all staves in this Layout. This setting is part of the Layout.

Real Book	When this is activated, Time Signature and Clef symbols are not set out at the beginning of each staff, only on the first staff on each page.

Staff Separators	When this is activated, Staff Separators are inserted at the beginning of each grand staff.


Get Layout

When you click this button, all properties of the selected Layout are applied to the score. See the printed documentation for a complete list of a Layout's properties.


Get Form Only

When you click this button, only some Layout symbols (see the printed documentation for details), the Bar Line Types and the Bar Number Offsets are applied to the score.


Load

This allows you to load a Layout in from disk and add it to the current Arrangement.


Save

This allows you to save the selected Layout to disk as a separate file.


Remove

This deletes the currently selected Layout from the Layout list.


Clean Up

This deletes all unused Layouts, that is, those that no longer have a Track combination to be assigned to.


Exit

This closes the dialog.


Number of Bars
Format - Number of Bars

This dialog is used to adjust the number of bars across the page in Page mode. Click in the picture below to find out more about each item.


Bars across the Page

This is used to set the number of bars across the Page.


Target selection

This setting is used to direct the "Bars across the Page" setting to all systems, the active staff/system and all following systems or the active staff/system only.


Cancel

This closes the dialog without making any changes.


OK

This closes the dialog and applies the changes.


Replace Text Font
Format - Replace Text Font

This dialog is used to find text in a certain font, size and style and replace the text settings for it, to change the appearance.

If you want the "Search For" section of this dialog automatically set up with the setting of a certain font, size, etc, that you have in a text block on screen, select that text before opening the dialog.

Click in the picture below to find more about each item.


Search Font

Use this to specify which font to search for.


Search Size

Use this to specify which font size to search for.


Search Style

Use this to specify which text style to search for.


Search Sample text

This shows you how the text you have specified a search for, looks like.


Replace Font

Use this to specify which font the found text should get when you replace.


Replace Size

Use this to specify which point size the found text should be given when you replace.


Replace Style

Use this to specify which style the found text should be given when you replace.


Replace Sample Text

This shows you what the text will look like after the Replace.


Cancel

Click this button to close the dialog box without doing anything.


Replace

Click this button to perform the "search and replace".


Show Invisible
Clean Up Layout or Show Invisible?

With this link we need your help. Do you want information about:

Clean Up Layout or...

Show Invisible

Click the one you are interested in.


Clean Up Layout
Format - Clean Up Layout

This dialog is used to delete invisible layout elements, which in effect restores that part of the score to default settings. Activate the properties you want restored, and click OK.

Click in the picture below to find out more about each item.


Quantize

This revokes any Display Quantize "exceptions" you might have added.


Layout tool

This revokes any adjustments you might have made with the Layout Tool.


Grouping

This revokes any beam grouping you might have made.


Note Info

This restores all note heads to default shape.


Hidden

This reveals all hidden elements.


Stems/Beams

This revokes any stem or beam adjustments you might have made.


Split Rests

This restores any split multiple rests.


Bar Offset

This cancels all Bar Offset settings you might have made.


Cancel

This closes the dialog without making any changes.


OK

This closes the dialog and performs the "clean-up".


Global Settings
Global Settings - Global Settings

This dialog is used for a number of overall settings for the score. By clicking on the symbols on the left side, the right side of the dialog displays different groups of settings. Click in the list below to select the group you are interested in.

Fonts

Accidentals

Chord Font

Page Numbers

Spacing

Bars

Beams

Other


Global Settings Fonts
Global Settings Dialog - Fonts

This allows you to set the appearance of the text for a number of standard text elements in Score Edit.

1.	Decide which text "element" you want to change the settings for by selecting it from the "Font for" menu.

2.	Select a font, size and style.

The larger area below shows you a sample of what the text will look like.


Global Settings Accidentals
Global Settings Dialog - Accidentals

Major Switches

The four larger buttons are used to decide in which way accidentals should be displayed:

Option:	Description:

Regular	Notes outside the scale get accidentals. In this mode, accidentals are not repeated within a measure.

Help	As above, but if a note outside the scale is followed by one inside the scale (in a following measure), this second note will also be displayed with an accidental.

Not In Key	As Regular, but accidentals get repeated even within the same measure.

All	Every single note in the score gets an accidental.

Sharps/Flats

The radio buttons to the right allow you select how five of the most common intervals should be displayed, as sharps or flats.

Use Chord Track for Accidentals

When this button is activated, a Chord Track in the Arrangement will affect enharmonic shifting. This is an important feature that can save you hours of manual enharmonic shifting adjustments. See the printed manual for details.


Global Settings Chord Font
Global Settings Dialog - Chord Font

These options allows you to set up how the symbols for a number of standard chords should look. Select on of the options for each chord type, by clicking on it.

In this dialog you can also adjust the point size for the chord font, to make the chord symbols smaller or bigger.


Global Settings Page Numbers
Global Settings Dialog - Page Numbers

This is used to change the size and appearance of page numbers, as follows:

This Option:	Is Used To:

Show Page Number	Turn page numbering on/off completely.

Prefix	Add a text before the actual page number.

Number On First Page	Hide/show the page number on the first page.

Alignment	Decide where on the page you want the text, vertically (Top/Bottom) and horizontally (Left, Center Right). If you choose Left or Right you can also activate Toggle which makes the page number alternate between left and right  on even/odd pages.

Font, Size And Style	Text formatting of the page number and Prefix.


Global Settings Spacing
Global Settings Dialog - Spacing

This is used to adjust the spacing and size of a number of elements in the score, as follows:

This Option:	Affects:

Clef To Bar Line	The distance between a Clef inserted at the beginning of a measure, and the bar line that comes after it.

Bar Line To Clef	The distance between the beginning of a staff to the first clef on the line.

Clef To Key	The distance between the Clef and Key Signature symbols at the beginning of a staff.

Key To Sign	The distance between the Key Signature and Time Signature symbols at the beginning of a staff.

Sign to Measure	The distance between an inserted Time Signature symbol and the bar line coming after it.

Between Chords	This is the minimum distance between chords/notes in a bar. Raising this value makes the measures wider.

Note To Dot	The distance between notes and their dots (for dotted notes).

Note To Acci	The distance between notes and their accidentals

Acci To Acci	The vertical distance between accidentals in a chord.

Auto Space in Edit Mode	By raising this value, you will get less bars across the page in Edit mode. By lowering it you will get more.

Auto Space in Page Mode	The same as above, but this value is only used by the Auto Layout function, in Page Mode.

Barline To First Chord	The distance between the bar line and the first note in each measure.

Top Of Ties	This adjusts the height of ties.

Head Symbol Ties	The height of a Bow up/Bow down symbol.

Tie Thickness	This adjusts the thickness of all ties (automatic and "manual").

Slur Thickness	This adjusts the thickness of all slurs.

Minimum Between Lyrics	This adjusts the minimum spacing between lyric syllables.

Accidentals In Keys	This adjusts the spacing between each accidental symbol in the group of accidentals displayed at the beginning of each staff.

X Offset For First Bar-number	This allows you to move the first bar number on the staves horizontally.

Y Offset For First Bar-number	This allows you to move the first bar number on the staves vertically.

X Offset For Other Barnumbers	This allows you to move the bar numbers for all bars but the first on each staff, horizontally.

Y Offset For Other Barnumbers	This allows you to move the bar numbers for all bars but the first on each staff, vertically.

Behind Grace Notes	This allows you to adjust the spacing between grace notes belonging to the same note and also their spacing to the note they belong to.

Staff Separator X Distance	Increasing this value allows you to indent staff separators from the left margin.

Staff Separator Y Distance	Adjusting this value allows you to move all staff separators vertically.

X Offset Track Name	The horizontal distance between the Track name and the beginning of the staff.

Y Offset Track Name	The vertical distance between the Track name and the staff.

Minimum Distance between Staves	This is used to adjust the spacing between systems in two cases: 1. In Edit mode. 2. In Page mode after using Auto Layout. The larger the value, the wider the spacing.


Global Settings Bars
Global Settings Dialog - Bars

Option:	Description:

Bar Numbers every xx Bars	This allows you to set how often bar numbers should appear above the bars. The first option is called "First", which means only the first bar on each staff is numbered. The second option is called "Off" which means no bar numbers at all.

Default Bars across the page	This is used in three cases:
 In Edit mode to set how many bars should be across the page.
 In Page mode to decide how many bars there should be across the page in a new layout.
 As a "guideline" for the Auto Layout "Bars and Staves" function.

Thin Bar lines	When you activate this, bar lines will be thinner than otherwise.


Global Settings Beams
Global Settings Dialog - Beams

The three options in this section affect beam appearance in the following way:

Option:	Description:

Thick Beams	Makes beams thicker than otherwise.

Snap Beams	Makes beams straight that would otherwise be slightly slanted. In other words, this raises the "tolerance" for when the program decides to make a beam flat.

Slight Slant only	Makes the beam slant small although there might be a large vertical distance between the first and last note in the beam group.


Global Settings Other
Global Settings Dialog - Other

This Setting:	Is Used To:

Start At Position 0	Decide if the relative Part position should be used or not. If this flag is activated, the first bar in the Score will be bar 1 even if the Part doesnt start at 1.1.0.

Small Change Clefs	Decide if the inserted clefs (clef changes) should be as big as the one at the beginning of the staff (no tick) or smaller (tick).

Church Multi Rests	Select between two types of multiple rests, "horizontal" or "vertical".

Multi Rest Numbers Up	Decide if the multiple rest numbers go above the symbol (tick) or below (no tick).

Auto Barnumber Space	Decide if the vertical position should be adjusted automatically depending on the contents of the measures or not.

No Tuplet Bracket	Decide whether there should be brackets embracing tuplet groups (no tick) or not (tick).

Tuplets Above Stems	Used to decide if the tuplet indication should go above the notes (tick) or below (no tick).

No Ch. Clefs/Keys/Sign at End	When this option is activated, a change of  clef, key signature or time signature that would normally appear at the end of a line and at the beginning of the next  (because it was inserted at just that bar number) will instead only appear at the beginning of the next line.


MIDI Meaning
Global Settings - MIDI Meaning

This dialog is used to set up how note symbols added to the score should affect MIDI playback

1.	Add the desired symbols to the score (accents, staccato, tenuto etc.).

2.	Open the MIDI Meaning dialog.

3.	Activate MIDI meaning.

4.	Set up how the different symbols should affect length and velocity.

5.	Close the dialog.

6.	Play back the piece to check the settings.

Click in the picture below to find out more about each item.


Symbol list

This is used to set which effect the symbol should have on MIDI playback:

Velocity can be left unaffected (Off), you can raise the notes' current velocities (values above 100%) or lower it (values below 100%).

Length can be left unaffected (Off), you can lengthen the notes (values above 100%) or shorten them (values below 100%).


Active check box

This is used to turn the MIDI Meaning function on and off altogether.


Exit

This closes the MIDI Meaning dialog.


Drum Map
Global Settings - Drum Map

This dialog is used to set up the scoring drum map which "regulates" the appearance of drum notes. See the printed documentation for details on how to score for drums.

Click in the picture below to find out more about each item in the dialog.


Use Score Drum Map

This activates the drum map altogether.


Use Head Pairs

When this is activated, you have two heads for each drum note. The left head will appear if the note is a half note or longer. The right will appear if the notes is shorter than a half note.


Edit

This button opens a dialog which allows you to edit Drum head pairs.


Name

For Drum Tracks this is the Drum Sound name, which can be edited.

For MIDI Tracks this is blank for some notes and show a Drum Sound name for others. The Drum Sound Names can be edited.


Pitch

For Drum Tracks this is the In-Note in the Drum Map that plays this sound.

For MIDI Tracks, this is the pitch of the MIDI note in the Track.


Display Pitch

The vertical position for this Pitch in the score. For example you can make all notes with pitch F3 appear as if they had the pitch A4.


Head

This field contains a pop-up which allows you to select one of a number of note heads for this pitch.


Voice

This allows you to make all notes with a certain pitch appear in a certain polyphonic voice.


Init Display Notes

This resets the Display note values to default settings.


Exit

This closes the dialog


Show Invisible
Global Settings - Show Invisible

This dialog is used to make layout adjustments appear as text in the score so that you know where such adjustments have been made.


Quantize

This reveals any Display Quantize "exceptions" you might have added using the Display Quantize tool.


Layout tool

This reveals any adjustments you might have made with the Layout Tool.


Grouping

This reveals any beam grouping you might have made.


Hidden

This reveals where all hidden elements are.


Stems/Beams

This reveals any stem or beam adjustments you might have made.


Split Rests

This reveals where any split multiple rests are.


Cancel

This closes the dialog without making any changes.


OK

This closes the dialog and reveals the elements you have specified".


Export Score
Export - Export Score

This dialog is used to export a page as a bitmap file, for import into a drawing or DTP program. If you don't want to export the entire page, use the Select Range command to define which part of the page to export.

Click in the picture below to find out more about each item in the dialog.


File Name

On this line you type in the desired file name (eight characters). If you click on a file in the File List below, this line will be filled out automatically for you, allowing you to quickly replace an existing file.


File List

This shows a greyed out list of the files in the current directory (specified to the left) that match the specified file type(s) (as selected from the pop-up below).


File Type

This is always BMP - Windows Bitmap files.


Path

This shows the "path" to the current directory in the following format:
"drive\directory1\directory2" etc, where "directory 2" is inside "directory 1" which in turn resides on the "drive".

See your Windows manual for more info on paths.


Directory List

This shows the path (see above) in a graphic format. Double clicking on a directory or drive makes the list show the contents of that directory/drive and also makes that directory the current one. The file will be saved in the current directory.


Drive

This allows you to select one of your drives for saving onto:

"A:" and "B:" are the floppy drives. Not all systems have a "B:" drive.

"C:" is normally the internal hard drive.

"D:" and upwards are either extra hard drives or other devices (like CD-ROM drives), or servers on a network.


DPI Setting

This is used to set the resolution of the file. The higher the value the less "jagged" the graphic will print. Select for example 300 dpi for printing on a laser writer printer with 300 dpi resolution.

But remember that when you increase resolution, the files you create also get bigger.


Color Bitmap

If this is activated, any color added to the score will be preserved in the bitmap. If you don't have color in your score, or if you don't need it in the bitmap, leave this unticked since it will make the file eight times bigger...


OK Button

Clicking this button saves the specified file.


Cancel Button

Clicking this button closes the dialog without saving any file.


Editor Status Bar
Status Bar

In all MIDI Editors you will find the following items on the Status Bar:

Item	Further details

Edit Solo button	Described on its own card, EdSolo

Goto Menu	Described on its own card: The Go To menu.

To menu	Described on its own card: To menu.

Do menu	Described on its own card: The Do menu.

Beside these menus you find:

Mouse Box	This is used to display the mouse position and the position when you move or duplicate notes. It works just as the Mouse box in the Arrange window Status Bar. In some editors, this also shows the chords being played.

Pitch Box	When you move or duplicate notes, this shows what pitch the mouse pointer is currently at (List Edit does not have a pitch box).

To the right of this we have:

Snap menu	This setting is used to restrict the available positions when you move, duplicate or insert notes (by drawing or by step editing).

Quant menu	This setting is used for regular  Quantizing, but also for determining the length of notes drawn in or entered by step editing.

Loop Settings	Described on its own card: The Loop.

Info button	Described on its own card: The Info Line. List Edit does not have an Info Line.

Speaker button	If this is turned on, any Event you click on will be played back. This is also useful if you want to "hear" what you are doing while editing on the Info Line or creating Events.

MIDI, Pitch and

Velocity buttons	Described on their own card: Editing via MIDI.

Step and Insert	Described on its own card: Step Entry.

Color button	Described on its own card: Color dialog


Ed Solo

This button activates a special Solo function for the Edit window: If this is activated you will only hear the Tracks/Parts you are actually editing.


Goto Menu

This menu is used to scroll the window to a certain position:

This:	Takes you to:

Song-Pos	The Song Position.

First Event	The first Event in the active Part.

Last Event	The last Event in the active Part.

First Selected	The first (earliest) of all selected Events.

Next Selected	The second of all selected Events.

Last Selected	The last (latest) of all selected Events.

Prev Selected	The last but one of all selected Events.

Next Part	The beginning of the next Part (if you are editing several).

Prev Part	The beginning of the previous Part.


Select Menu
To menu

When you use the editor's pop-up Functions menu or the main Functions menu or use Logical Edit, the "To menu" is used to restrict the operation to a certain set of notes or other Events.

This:	Applies the function to:

All Events	All Events in all edited Parts.

Looped Events	All Events in all Parts, that fall inside the Loop boundaries.

Cycled Events	All Events in all Parts, that fall inside the Cycle boundaries.

Selected Events	All Selected Events in all edited Parts.

Looped Sel. Ev.	All Selected Events that fall inside the Loop boundaries.

Cycled Sel. Ev.	All Selected Events that fall inside the Cycle boundaries.

This menu can also be set automatically when you for example change the loop, select an Event etc.


Editor Do Menu
Do menu

This pop-up contains some additional editing functions. Described below is the basic set of Functions available in all MIDI Editors. Score Edit has additional functions described on the card Score Edit - Additional Functions. Exactly what Events get affected is decided by the To menu.

Function:	Description:

Fixed Note	Select one note and use this Function to give all other notes the same pitch as the selected.

Delete Note	Select one note and this Function will delete all notes with the same pitch.

Keep Note	Select one note and this function will keep all notes with that pitch and delete all others.

Repeat	This repeats a section of the Part until the end of the Part. Which section of the Part gets repeated is defined by the To menu and the Loop or Cycle boundaries. If "Looped Selected" or "Cycled Selected" options are used, the Events are added to the existing, If only "Looped" or "Cycled" are used, they replace the existing.

Fill	This fills the Part with notes spaced according to the Snap value and with a Length determined by the editor's Quantize value. You can decide to fill the Part, Cycle or Loop by setting the To menu to "All Events", "Cycled Events" or "Looped Events". Which Pitch you get depends on the editor: List and Score Edit - always C2. Drum Edit - the selected Sound. Key Edit - the centre of the window.

Reverse	This reverses the order of the notes.

Delete	Deletes all Events (notes, pitch bend, controllers - the lot).


Loop Settings
Loop Start/End and On/Off

The Loop is a sort of mini-Cycle, for the Parts being edited. The Loop operates in addition to the Cycle, which means you can Loop even while you are using the Cycle. There are four ways to set the Loop:

Loop Boundaries

Set the values directly in the Boundary boxes, using regular value editing techniques. The upper box is the start and the lower the end.

Use [Alt Gr]-[L] and [Alt Gr]-[R] to open a boundary box for input via the keyboard.

Drag directly in the Ruler, in any direction.

The Loop is shown on the ruler; in black when activated and in grey when deactivated.

Loop On/Off

To turn the actual looping on and off, click the Loop button or press [Alt Gr]-[O].


Info Line

You can Hide/Show the Info Line by clicking the Info button or by pressing [Alt Gr]-[I].

The Info Line shows data about one selected Event at a time (List Edit doesn't have an Info Line). You can use the mouse and keyboard for value editing, as usual.

For notes you can edit the following:

Start Position	In bars/beats/ticks.

Length	In ticks.

Pitch	Key and octave. Sharps indicated with "#".

Velo-On	Regular Note On Velocity.

Velo-Off	The rarely used Note Off Velocity.

MIDI Channel	The actual MIDI Channel of the note. Most often overridden by the Track's Channel setting.


Editing via MIDI

To change notes' properties via MIDI, proceed as follows:

1.	Click on the MIDI In button.

2.	Decide which of the note(s) properties you want to change by activating the Pitch, Note On Velocity and Velocity Off buttons, in any combination.

3.	Select one note.

4.	Play your keyboard. The note changes and the next note gets selected. By playing your keyboard again, this note gets edited, and so on.

5.	When done, don't forget to deactivate the MIDI button.

A quick way to select notes for editing is to use the left and right arrow keys on the computer keyboard.


Step Entry

To add new notes in an editor, in step time, proceed as follows.

1.	Activate Step by clicking on the "foot" button. The MIDI connector button automatically gets activated. The Step Position box appears on the horizontal scroll bar.

2.	Use the Step Position box to decide where to start inputting notes. You can also do this by changing the Song Position.

3.	Set the Snap value to the desired spacing between notes.

4.	Set the Quantize value to the desired length for the notes.

5.	Play one or more keys. The note appears at the Step Position when you release the keys and the Step position advances one Snap value.

6.	If needed, change the Snap and Quantize values.

7.	Input the next note or chord.

8.	To move one step without entering any notes, press [Tab].

9.	To move backwards and delete notes, press [Backspace].

The Insert Button

If this is activated, all the notes after the current position will be moved one step forward in time each time you input a new note or chord.


Editor Colors

This dialog is used to define if you want Events (primarily notes) in the MIDI editors to be displayed in color.

Key, List, and Drum Edit

In these editors, the options are as follows:

Option	Description

White	Events are always white.

Channel colors	The notes are colorized depending on their MIDI Channel value.

Pitch colors	The notes are colored by pitch. Each note within an octave can be given its own color. In other words, C can be red and C# blue, but then C2, C3 and C4 will all be red.

Velocity colors	In this case, the notes are colorized by velocity. The entire velocity range (0 to 127) is divided into 16 ranges, so that velocity 0 to 7 can be given one color, velocity 8 to 15 another, etc.

Colorize by Parts	With this option selected, the notes are colorized according to the Part they "belong to". The notes are given the same color as the Part has, in the Arrange window. This allows you to differentiate between Parts in the editor, when editing more than one at a time.

Score Edit

In Score Edit, you can define up to seven colors and give them names. These colors can then be applied to note heads by selecting the notes and then select the color from the menu.

Editing Colors

If you select one of the options above for colorizing notes (except Colorize by Parts), you can select Edit from the bottom of the color menu to edit the actual colors used. When you do, the standard Windows color dialog appears (see your Windows documentation for more information). A number of custom colors can be defined, exactly how many depends on the option selected. In Score Edit you can also edit the name of each custom color.


Editor Tools
Tools

Arrow Tool

Selecting Notes or other Events in an Event Display

To:	Do This:

Select One Event	Click on it.

Select More Events	Hold down [Shift] and click on more Events.

Deselect one Event	Hold down [Shift] and click on the selected Events.

Select several Events	Press the mouse button in some free (white) area, and drag a selection rectangle around the Events.

Deselect all Events	Click once in some free (white) area.

Select all Events	Use "Select All" on the Edit menu or press [Control]-[A].

You can also use the left and right arrow keys to select, maybe in combination with [Shift] as described above (In List Edit, use the up and down arrow keys).

Move and Duplicate In an Event Display

To:	Do This:

Move Events	Select the Event(s), press the mouse button over one of them and drag. The Snap restricts your movement to certain note values.

Duplicate Events	Select the Event(s), hold down [Alt], press the mouse button over one of the selected Events and drag.

To restrict movement to one direction only, hold down [Shift].

Kickers

These tools move the Event in the direction the tool is pointing at. You use the Snap value to decide how much the Event should move when being "kicked at".

Eraser

If you click on a note with the Eraser it gets deleted. Dragging over several notes deletes them all.

Pen (Key and List Edit) / Drum Stick (Drum Edit)

This is used for several purposes:

If you click once in some free area, a new note is input at the closest Snap value, with a length determined by the Quantize value.

If you press the mouse button with the pointer in some free area, and drag, you can create a new note and set its length (in even multiples of the Snap value).

If you point at an existing note in Key or List edit, you can press the mouse button and drag to change its length.

In List Edit, this tool, together with the Insert menu can be used to draw in any type of Event.

You can control velocity of drawn notes by pressing and holding modifier keys while drawing the note:

Press this:	Key/Score/List Edit	Drum Edit

No key	Velocity 32	Level 4

[Alternate]	Velocity 64	Level 3

[Control]	Velocity 96	Level 2

[Alternate]+[Control]	Velocity 110	Level 1

See Drum Edit Drum Map for more info about Drum Edit Levels.

See also:

Controller Display.

Brush

This is used to draw in a number of notes, at Snap value positions, with Quantize value Lengths. Normally all notes have the same pitch, but if you hold down [Alt] you can move the pointer freely.

You can use the keyboard to set velocities, as described above.

Magnifying Glass

When you click on a note or other Event with this tool, it gets played back. You can drag over many Events to play them all.

Line Tool

This is used in the Controller Display.


Controller Show/Hide Button
Controller Display Show/Hide button

Controller Button

This is used to show and hide the Controller Display altogether. You can also press [Alt Gr]-[C]. You can change the height of the display by dragging the border line between it and the display above it.


Controller Display

This is used to edit note velocity, program change and continuous data such as pitch bend, pressure and controllers, in Key and Drum Edit.

Event Type Selector

In Key Edit you have an icon just below the keyboard, indicating the type of Event currently being displayed. Clicking here displays a pop-up with a number of options. In Drum Edit, the same icon is found below the sound list.

The options on the menu are limited to the most commonly used MIDI messages. Selecting "Unknown Control" brings up a dialog box which allows you to define any Event type, if needed.

Value

When you move the mouse pointer in the display (and when you are editing), the small value display in the lower half of the Event type icon shows you the value (most often in a range of 0 to 127). Use this for detailed feedback when editing and inputting Events.

Editing Velocity

Using the Pen you can drag over velocity values to change them.

Using the Line Tool, you can "place" a line over the velocity values. When you release the mouse they will all be "adapted" to this value.

If there is more than one note (a chord for example) at the position you drag, all the notes at that position will get the same velocity value.

Editing and Entering Other types of Data

Editing continuous data and Program Change is done just as with note velocity, see above. For a detailed explanation, see the Operation manual.

Entering new Events is done by holding down the [Alt] key and using the Pen (click for one Event or drag for several) or the Line Tool (place a line to create a series of Events. The Events are always spaced according to the Snap value.


Score Edit Tools

Arrow

Selecting Notes or Symbols in the score:

To:	Do This:

Select One Note/Symbol	Click on it.

Select More Notes/Symbols	Hold down [Shift] and click on more Notes/Symbols.

Deselect one Note/Symbol	Hold down [Shift] and click on the selected Note/Symbol.

Select several Notes/Symbols	Press the mouse button in some free (white) area, and drag a selection rectangle around the Notes/Symbols.

Deselect all Notes/Symbols	Click once in some free (white) area.

Select All Events	Use "Select All" on the Edit menu or press [Control]-[A].

You can also use the left and right arrow keys to select notes, maybe in combination with [Shift] as described above.

Moving and Duplicating Notes and Symbols

To:	Do This:

Move	Select, press the mouse button over one of the selected Notes/Symbols and drag. For notes, the Snap restricts your movement to certain note values.

Duplicate	Select, hold down [Alt], press the mouse button over one of the selected Notes/Symbols and drag.

To restrict movement to one direction only, hold down [Shift].

Eraser

If you click on a note or symbol with the Eraser it gets deleted. Dragging over several deletes them all.

Note

This is used to add notes and to change existing notes' lengths:

If you click once in the score, a new note is input at the closest Snap value, with a length determined by the Quantize value.

You can control velocity of drawn notes by pressing and holding modifier keys while drawing the note:

Press this:	Key/Score/List Edit	Drum Edit

No key	Velocity 110	Level 4

[Alternate]	Velocity 96	Level 3

[Control]	Velocity 64	Level 2

[Alternate]+[Control]	Velocity 32	Level 1

If you hold down [Alt] and click on an existing note, it gets the length of the current Quantize value.

Rest

This tool is used to add rests into the score. It differs from the note tool in that rests are always inserted, that is they "push" the notes coming after them to later positions in the song.

Scissors

This is used for two purposes:

If you click on the second note head in a tied note, the note is split into two notes.

If you click on a bar line, this measure and the following are moved down to the next line.

Glue tube

This is used for two purposes:

If you click on a note it will be joined to the next note with the same pitch so that they make up one longer note.

If you click on a the last bar line on a staff, the measure on the next line is moved up to this line.

Layout

This is used for moving symbols and notes visually, without affecting how they play back via MIDI. It can be used for example for the following:

Clefs

Notes (to resolve graphical "collisions")

Slurs and ties (to offset them from the notes they belong to)

Magnifying Glass

When you click on a note or other Event with this tool, it gets played back. You can drag over many Events to play them all.

Pencil

This is used to add symbols to the score:

1.	Select the desired symbol from one of the palettes

2.	Click in the score, or if the symbol has a length (slurs, crescendo etc), drag and release to set the shape.

Note symbols are put in at a pre-defined distance from the note you click on.

If several notes are selected, the symbol is added to all of them.

Some symbols are "note dependant" (arpeggios, strum directions etc.) These must be put in front a note.

There are special methods for entering different type of text. See the printed manual for details.

Display Quantize

This tool is for adding Display Quantize exceptions to the score. See the printed documentation for details.


Score Edit Toolbar

Click in the picture below to find out more about each item on the Toolbar.


Voice Selectors

These are used when entering notes into polyphonic voices, to select which voice the note should appear in.


Note Value Selectors

This is used to select a note value when clicking in notes and changing note lengths, with the Note tool.


Enharmonic Shift buttons

These buttons are used for enharmonic shift of the selected notes:

 Buttons 1, 2, 5 and 6 are for regular enharmonic shift

 "Off" is for turning off enharmonic shift.

 "No" is for hiding the accidental

 "?" is for adding a "help" accidental for this note.

 "( )" is for enclosing the accidental in parentheses.


Info Button

This is the Get Info button. Exactly what happens when you click this button depends on what is selected. For notes, the Note Info dialog opens, for bar lines the Bar Line dialog opens, etc. See the Shortcuts chapter in the printed documentation.


Flip Stem

This flips the stems of the selected notes. If the notes are under a beam, the entire beam is flipped.

See also: Score Edit Additional Functions


Auto Layout

This performs an Auto Layout

 If an entire staff is selected you get a "Move Bars" Auto Layout for that staff.

 If no staff is selected you get a Bars and Staves Auto Layout for the entire score.


Group

This groups the selected notes under a beam.

See also: Score Edit Additional Functions


Hide

This hides the selected elements.

See also: Score Edit Additional Functions


Make Chords

This performs a Make Chords procedure.


Force Update

This performs a Force Update.


X/Y Position

This shows you the graphical position when you move symbols, aiding you in finding the correct position.


Score Edit Note Display

The note display shows notes and symbols. Formatting for printout should always be made in Page Mode.

Song Position

The Song position is shown as a vertical line in the Note Display.

See also:

The Transport Bar Song Position.

Formatting

To make the score legible, there is a vast number of formatting options available. Access to these is from the Score menu.

Notes

Notes can be selected, moved and otherwise manipulated using the Score Edit Window Tools.

You can edit notes numerically in the Info Line.

You can Edit notes via MIDI.

You can insert notes into the editor by Step Entry.

Symbols

Symbols are added using the Pen and the Symbol Palettes.


Score Edit Functions menu
Score Edit - Additional Do menu items

Make Chords

This allows you to automatically create chords for a part:

1.	Use the "To" menu to decide which part of the score to create chords for.

2.	The chords will be inserted on the active staff, so make sure the correct staff is active, by clicking just to the left of it.

3.	Select Make Chords from the pop-up Do menu.

The Chords appear.

See the printed documentation for details.

Flip Stems

This allows you to flip the stems of one ore more selected notes. If any of the notes is under a beam, the entire beam is flipped.

Group

This puts the selected notes under one beam. To "ungroup", simply select the notes you want to appear under a separate beam, and Group them.

Auto Grouping

This automatically groups notes, using the time signature to decide which notes go together under a beam. For example, if you have a composite time signature of 3+4/8 or 4+3/8, this will lead to different grouping within the measure.

Hide

This menu item is used for hiding elements from the score. Practically anything can be hidden: rests, bar lines, time signatures, clefs etc.

Show

This reveals all Hidden objects.

Multi Insert

This menu item is used to add the same note symbol to more than one note.

1.	Select the desired symbol from the palette

2.	Use the "To" menu to set up which notes should be affected.

3.	If the "To" menu option so requires, select notes.

4.	Select Multi Insert from the menu:


Symbols

Symbols can be added to the score to format it for printout.

Symbol types

Symbols come in one of four flavours:

Type	Description

Note symbols.	These are always tied to a note. All note symbols can be found in the Note Symbols palette.

Note dependant symbols.	These include arpeggio lines, strum indicators and a few others. These must be put in front of a note or chord or they will disappear.

Other Note Layer symbols	Theses can be put in anywhere and are not tied to anything specific on the page.

Layout Layer symbols	These are all found in the Layout Layer palette. These are drawn in a special "layer" on the page and are tied to the concept of Layouts (see the printed documentation for details).

The Palettes

The symbols are organised on palettes.

To open a palette, select it from the Score menu.

To change the shape of a palette, pull down its control menu and select one of the three shape options.

Palettes are moved and closed just like any other window.

Adding Symbols

1.	Select the symbol in the palette.

2.	Select the Pen Tool.

3.	If it is a note symbol, click on the note it should belong to. If it is any other symbol click where you want it.

4.	If the symbol has a length, press the mouse button and drag, to set the shape while adding the symbol.

Multi Insert

If you hold down [Option] when adding a symbol  you can insert more than one at a time:

Note symbols are added to all notes that the "To" menu is set up for (all selected notes, all notes in the Cycle etc.

Braces are inserted on all Grand Staves

Key Signatures are inserted on all tracks in this Grand Staff.

Other symbols, like dynamics, crescendo etc. are inserted on all Tracks in this grand staff.

Page Text is inserted at the same position on all pages.

See also Multi Insert

Adding Text

There are several types of text (Lyrics, Regular Text, Page Text, etc.) which are all basically added just as any symbol, but which are handled a bit differently. Please see the printed documentation for details.

Selecting, Moving and Duplicating, Cut and Paste

To select a symbol, click on it.

The exceptions are slurs and ties which are selected by clicking either end.

Note symbols can only be moved vertically.

Other symbols can be moved freely. Just click and drag.

Slurs and ties can only be moved one end at a time.

Duplicating is done with [Option] like with any other object in Cubase.

Symbols with more than one "handle" (slurs, ties, crescendo) can be resized and reshaped by dragging the handles.

Symbols can be cut, copied and pasted, like any other object in Cubase. The exception is symbols in the Layout Layer.


Scale indicator

This allows you to set the amount of magnification in Score Edit's Page mode, ranging from 25% to 600%. If you double click on the indicator you can specify any magnification factor within this range, which then appears at the bottom of the menu.


Toolbar Show/Hide
Show/Hide Toolbar

This "button" shows/hides the entire Toolbar.


Status bar Show/Hide
Show/Hide Status Bar

This "button" shows/hides the entire Status bar.


Page indicator

This is used to shift through the pages in the score using regular value editing. If you double click you can enter any page number you want to go to.


Edit Key/Clef

This dialog appears when you enter or edit a Key Signature or Clef symbol. Click in the picture below to find out more about each item.


Clef/Key

Use the scroll bar to set the desired clef/key.


Cancel

Click this button to close the dialog without making any changes.


OK

Click this button to close the dialog and apply the changes.


Edit Bar line

This appears when you double click on a bar line to edit it. Click in the picture below to find out more about each item.


Bar lines

Click on any of these to select a bar line appearance.


Cancel

Click this button to close the dialog without making any changes.


Edit Chord Symbol

This dialog appears when you are entering new chord symbols and when you are editing existing ones (by for example double clicking on them). Click in the picture below to find out more about each item.


Type

This is used to select the basic type of chord, major minor etc.


Tensions

These check boxes are used to add tensions to the chords. You can add as many tensions as you like to one chord.


Root Note

This is used to set the root note of the chord, for example C for a C Major chord.


Bass note

This is used to specify a bass note, different from the root note. If you for example have a C major chord and set this to D, you have specified a "C over D".


Enharmonic Shift

This is used to perform enharmonic shifting of the chord, for example to change a C sharp chord to D flat.


Sample

This shows you what the chord will look like in the score.


Cancel

Click this button to close the dialog without making any changes.


OK

Click this button to close the dialog and apply the changes.


Staff Options

This dialog is used for additional definitions for the staff. Click in the picture below to find out more about each item.


Switches

Flat Beams	Makes the beams flat, as opposed to slanted.

No beams	Removes all beams from the staff.

Beam Subgroups	Activate this when you want sixteenth notes displayed under a beam to be divided into two groups of eighth notes.

16th Subgroups	Creates even smaller beamed subgroups of sixteenth notes.

Consolidate Rests	Joins groups of two consecutive rests into one.


System

Track Name	Activate this to have the Track name displayed at the beginning of the staff.

System Lines	Use this to set the number of system lines.

Add Space	Use this to set the spacing between the system lines.

Size	Use this to adjust the overall size of the staff.


Use Score Drum Map

When this is activated, the notes are displayed according to the Drum Map.


Single Line Drum Staff

When this is activated, all notes are put on a single note line. See the printed manual for details.


Single Line Note Range

This is used to decide which notes should appear exactly on the line and which should go above or below a single line drum staff. See the printed manual for details.


Use Score Drum Map

Fixed Stems	This makes all drum note stems end at the same vertical position.

Stem Up/Down	This allows you to set the length of the drum note staves, separately for notes pointing up/down.


Tablature

When this is activated, the notes are shown as Tablature. See the printed manual for details.


Display Transpose

This is used to define a transposition that only affects the note display, not the MIDI playback. The amount of transposition can be defined numerically (in semi-tones) or from a pop-up menu showing a number of common instruments.


Exit

Click this button to close the dialog.


Polyphonic Voices

This dialog is used for setting up Polyphonic Voices. See the printed documentation for background information on how Polyphonic Voicing works. To find out about details in the dialog, click in the picture below.


On

This is used to activate/deactivate each of the eight voices.


Voice

This simply shows you which Voice this line displays settings for.


System

This simply shows you which staff this voice is on, upper or lower.


Channel

This is used to set the MIDI Channel for this voice. Normally you would not change this setting.


Rests

For each voice you can set whether rests should be shown or hidden.


Centre Rests

If you have opted for hiding rests for one or more voices, you might want the ones remaining on the Staff to be vertically centred on the staff. In this case, activate this function.


Stems

Use this pop-up to set the stem direction for this voice, Up, Down or Auto (the program decides, depending on the pitch of each note).


Cue

If you want to use one of the voices for cue notes, activate this. This will make the notes smaller.


Auto Move to Voice

If this is activated, notes in the Track will automatically be moved to different voices when you close the dialog. This feature works in conjunction with the switches below. Also see the printed manual for details.


Split Note

Activate this when you want Auto Move To Voice to move notes on each side of a split point, to different voices.


Lines to Voices

Use this when you want the program to try to put each line in the score in its own voice, for example for vocal scoring.


Bass to Lowest

Use this when you want the lowest note in the score to be put in its own voice.


OK

Click this button to close the dialog. If Auto Move To Voice is activated, the notes will then be moved into the different voices.


Note Info

This dialog is used for tailoring the look of individual notes. To set up more than one note at a time, select the notes and click on "i" on the Toolbar. Click in the picture below to find out more about each item in the dialog.


Head

This allows you to select any note head shape for the note(s).


Tablature

This allows you to manually turn the note into a tablature note and specify a fret number for the note head.


Bows

This allows you to add a bow symbol to the note and specify a direction for it.


Accidental Distance

This allows you to set how far from the note the accidental should appear.


No Help lines

This allows you to remove help lines from notes that have high or low pitches.


Stem

This allows you to set stem direction, Up, Down or Auto- Auto means the program decides, depending on the pitch of each note.


Tie

This allows you to set tie direction, Up, Down or Auto (the program decides, depending on the pitch of each note).


Type

This allows you to select if the note should be a "Normal" note or a "Grace" note.


Crossed

For grace notes, this setting can be used to add a horizontal line to the stem.


Note Value

For grace notes, you can use this section to select a flag to indicate the note value.


As Default

This button will make all grace notes currently in the score, and those that you create in the future, get the appearance you have set up right now (Crossed/Flag).


Cancel

Click this button to close the dialog without making any changes.


OK

Click this button to close the dialog and apply the changes.


Display Quantize dialog

This dialog appears when you use the Display Quantize Tool to add Display Quantize "exceptions" to the score, or when you double click on existing "Q" symbols in the score, to edit them.

Display Quantize is described in detail in the printed documentation.

Click in the picture below to find out more about each item in the dialog.


Mode

This switches the dialog between settings for Display Quantize and for tuplets.


Position

This shows you where the Display Quantize "event" will be inserted. You can edit this if needed.


Voice Indicator

This shows you which polyphonic voice the Display Quantize "event" will be inserted into, if you click the "This Voice" button.


Note Display Quantize

Set this to the smallest note value you want displayed in the section you are working on (the smallest actual note value in that part of the score).


Rest Display Quantize

Set this to the smallest rest value you want displayed in the section you are working on (the smallest actual rest value in that part of the score).


Interpretation Flags

No Overlap	If one note starts before another has ended (they overlap) the score will be less legible. Turning on No Overlap "cuts off" one note where the next starts, which partially fixes the problem. The true solution is using polyphonic voices.

Syncopation	When this is off, the program adds ties to long notes extending over beats. When it is on, it doesn't.

16th Subgr.	Creates smaller beamed subgroups of sixteenth notes than otherwise.

Consol. Rests	Joins groups of two consecutive rests into one.


Restore to Staff

This sets the dialog to the settings made in the Staff Settings dialog.


This Voice

When you click this button, a Display Quantize event is inserted into the current Voice only (the one displayed in the dialog).


Cancel

Click this button to close the dialog without making any changes.


OK

Click this button to close the dialog and insert the Display Quantize "event". If the staff uses Polyphonic Voicing, one event is inserted for each voice.


Drum Head Pairs

This dialog is used for setting up how drum heads should be paired together. Click in the picture below to find out more about each item.


Head Pairs

The left column lists the available drum note heads. To the right of each one is an additional note head. The left head will be used for notes of half note length or longer. The right head will be used for shorter notes. To match a "left side" note head with a new "right side" note head, click and select from the pop-up.


Exit

Click this button to close the dialog.


Fret Symbols

This dialog is used for setting up fret symbols. Click in the picture below to find out more about each item.


Size

This is used to set the size of the fretboard symbol.


Chords

 To put a black dot on a fret, click on the fret. To remove the dot, click again.

 To input a symbol just above the string, outside the fretboard, click there. Consecutive clicks switch between a ring (open tuning) a cross (don't play) and no symbol.

 To add a Capodaster number, click to the left of the fretboard. Consecutive clicks step through the possibilities.


Cancel

Click this button to close the dialog without making any changes.


OK

Click this button to close the dialog and apply the changes.


Edit Time Signature

This dialog is used for setting up time signatures. Click in the picture below to find out more about each item.


Numerator/Denominator

This allows you to specify the time signature, numerically. The upper part (the numerator) can be divided into several numbers, for composite time signatures, if so desired.


Cut Time

Clicking this button sets up the staff for cut time.


Common Time

Clicking this button sets up the staff for common time.


For Grouping Only

If this is activated, composite time signatures will be shown as regular ones. For example 4+4+3/8 will be shown as 11/8. But, the division of the numerator will still be used for grouping notes under beams.


Cancel

Click this button to close the dialog without making any changes.


OK

Clicking this button closes the dialog and applies the changes.


Crescendo To Velocity

This dialog is used for setting up how crescendo symbols should affect MIDI playback. Click in the picture below to find out more about each item.


Crescendo Start

This shows you where the crescendo symbol starts. If you want the velocity change effect to start somewhere else, adjust this value.


Crescendo End

This shows you where the crescendo symbol ends. If you want the velocity change effect to end somewhere else, adjust this value.


Velocity Start

This allows you to specify the amount of velocity change at the beginning of the crescendo.


Velocity End

This allows you to specify the amount of velocity change at the end of the crescendo.


End Velocity until End

If this is activated, the velocity change at the end of the crescendo will be applied all the way to the end of the Track.


Cancel

Click this button to close the dialog without making any changes.


All Staves

This applies the velocity "ramp" effect to all staves.


This Staff

This applies the velocity "ramp" effect to the current staff only.


Dynamics To Velocity

This dialog is used for setting up how Dynamic symbols should affect velocity. Click in the picture below to find out more about each item.


Start

This allows you to specify at which position the velocity change should start.


End

This allows you to specify at which position the velocity change should start.


Velocity

This allows you to specify to which extent velocity should be affected.


Dynamic symbol

This shows you the dynamic symbol you double clicked on to open this dialog.


Cancel

Click this button to close the dialog without making any changes.


All Staves

This applies the velocity change to all staves.


This Staff

This applies the velocity change to this staff only.


Score Title

This dialog is used for setting up the score Title, Comment and Copyright texts that appear at the top of the first page. Click in the picture below to find out more about each item.


Font Settings For Title

This section of the dialog allows you to select a font, point size and style for the Title text.


Title text

The text you enter here will appear at the top of the page. If you don't want any text, just leave this field empty.


Font Settings For Comment

This section of the dialog allows you to select a font, point size and style for the Comment text.


Comment text

The text you enter here appears just below the Title. If you don't want any text, just leave this field empty.


Font Settings For Copyright

This section of the dialog allows you to select a font, point size and style for the Copyright text.


Copyright text

The text you enter here appears on the right side of the score, slightly below the Comment. If you don't want any text, just leave this field empty.


Cancel

Click this button to close the dialog without making any changes.


OK

Click this button to close the dialog and apply the changes.